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petesahooligan's Comments

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Tower Defense

Play Tower Defense

Jun. 22, 2009

Rating: 0

This has some serious problems. The upgrade system is not difficult to figure out if you play with it for a few minutes and study the interface. The real problem is that it's just too damn hard and the whole thing collapses around wave 11 or 12. The cheapest minions are the only ones that seem to do any damage at all...and there's really no reprieve to adjust for a poor decision. I'd be more generous if it wasn't apparent that this was meant to be a commercial product. They should know better.

Rock Bot

Play Rock Bot

Jun. 21, 2009

Rating: 0

Don't really understand when I've hit the key correctly. Am I using the lens on MY robot or the opponent's robot?

Pwong 2

Play Pwong 2

Jun. 15, 2009

Rating: 0

Great concept but I think the levels run just a little bit long and because I'm paying so much attention to the play field, I don't really get a sense of when the level is going to end or how long I need to "just hold on." So, some drama would help. Also, it's really easy to lose focus on the window which is super unfortunately when your paddle just sits there while you scramble to find your cursor.

Space Grinder

Play Space Grinder

Jun. 14, 2009

Rating: -1

If someone described this concept to me, I wouldn't be impressed. It's surprisingly fun! My only complaint is the lack of save points. I may want to only focus on an especially challenging level but having to start at the beginning reduced replay value. (A set amount of energy per level would resolve that issue.)

Noidzor 2

Play Noidzor 2

Jun. 11, 2009

Rating: 1

Pretty nice but two problems right off the bat. 1) Don't know why games that start off immediately by putting the player on the defensive require a mouse action (for the menu) followed immediately by keyboard controls. 2) Why can't we find out what the powerups do before we buy them!?

Starcom

Play Starcom

Jun. 11, 2009

Rating: 0

Sure would like the shields to "heal" cumulatively...so you don't need to sit there for 3 minutes while they restrengthen.

Maverick

Play Maverick

Jun. 10, 2009

Rating: 0

Great, innovative controls, funny theme, hilarious ending (I love the dancing pig routine with all the girls in the bikinis!).

ROLY-POLY Cannon 2

Play ROLY-POLY Cannon 2

Jun. 10, 2009

Rating: 0

Although the game itself is pretty fun, what really makes this game stand out is that there's no arbitrary limit on the attempts. If you want to take a 1,000 shots to finish the level, go for it. You can play it for performance too...but it's not required. Great development decision!

D-Day Defender

Play D-Day Defender

Jun. 05, 2009

Rating: 0

So, I'm a nazi?

Omega Tower Defense 2

Play Omega Tower Defense 2

Jun. 04, 2009

Rating: 0

Was pretty funny. Played through on Easy and...as expected...it was very easy. Then came the Showdown wave and I didn't even dent a single creep. According to my rank, I'm "soggy."

FruitFall

Play FruitFall

Jun. 03, 2009

Rating: -2

Interesting but not very fun. Too bad...looks promising.

The Siren of Yin Yang

Play The Siren of Yin Yang

Jun. 03, 2009

Rating: 0

Clever and professional-looking but poor implementation. The instructions are terrible and it was only after my third or fourth try that I started to understand what was going on. (There were lots of things happening that I still didn't understand.) With these types of games it's essential that the "selecting/grabbing" action is clean and crisp...but on this game I couldn't select anything until the animations had all stopped. It slowed me way down. (Wouldn't be a big deal if there was no time limit.) Also, it's irritating to have to start at the beginning each time.

Elements

Play Elements

Jun. 01, 2009

Rating: 0

Now that I have 100 wins and 50 losses, I've become more familiar with the cards and such. I think previous comments have captured the power of the Otyugh...they really keep the game (against the AI) pretty easy.

Elements

Play Elements

May. 31, 2009

Rating: 0

After playing a hundred or so times, I'm not tired of my deck and would like to create a new one. It's a shame I can't have more than one.

Castle Clout: Return of the King

Play Castle Clout: Return of the King

May. 31, 2009

Rating: 0

Overall this is great but there are a few problems with the flash programming and one problem with gameplay. There's some issues with how the game advances to the next level...there are no "next" buttons or anything. It seems like the main window loses focus without reason. And it's not clear what you're trying to do...get points? Kill the king? What do you need to "win?" Finally, unlike other treb games, the "sweet spot" for operating this trebuchet is too narrow which makes it more random and sort of less fun.

Elements

Play Elements

May. 30, 2009

Rating: 0

Since there are so many cards, sometimes the opponent plays a spell and I didn't have enough time to read it. It's a bit frustrating. As a long-time Magic player, I found the game to be just a little bit heavy in the front end...but it's surprisingly balanced.

Bouncer

Play Bouncer

May. 29, 2009

Rating: 0

Puzzle games shouldn't have lives. It obliterates replay value.

Baseball

Play Baseball

May. 29, 2009

Rating: 0

Really fun once you get into the actual game...but all of the stuff you have to do before (and after) you swing the bat is annoying. I'd love to see a 9-inning mode.

Winter Rider

Play Winter Rider

May. 29, 2009

Rating: 0

I completed level 9 but the other bike didn't unlock. When I looked at the level to confirm, it said "level 00".

MotorRacer

Play MotorRacer

May. 29, 2009

Rating: 0

I don't believe you made these games either for a couple of reasons. All three of "your" games are very different...different physics, different graphic styles, different rules systems. That's very uncommon. Plus, all of these games are highly derivative and most developers prefer to introduce their own game designs. Finally, there's no developer credits on any of the games...so they were either stripped or omitted when the game concept was "borrowed" from the original. Whatever the case, you didn't "make" these games.

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