Undefined pretty much stated on his forums that he screwed up with this game. The way it has been coded makes it impossible to add additional speeds without making it more difficult.
Heart was in the right place. Brain just wasn't operational.
The difficulty curve is too severe in comparison with your other TDs. You cannot plan out a path. Well, maybe you can, but you will need to have upgraded your towers and barricades significantly to do it. And by that point, your towers are strong enough to where you don't need to.
In order to mute the sounds and music, I have to be playing the game. The game cannot be paused. So, if you find the music annoying, it is going to cost you points to remove the annoyance. It is annoying to remove the annoyance this way.
Why does it seem as though having the cheapest hull and only 1 sword (cheapest sword) makes the game significantly easier than if you attach more items of any value? With that set-up, I managed to beat the game without any damage at all (at least, my health did not change, anyways).
A quite enjoyable game. Even on levels that I have difficulty with, I find myself trying different tower combinations rather than rage quitting. To be able to construct a game like that, I must give it the best score possible.
I don't have any "levels" with exits that match up. I have 6 "levels". I can only give it a 3/5, because this is happening every time. I have a damn notebook out and I have plotted it out. It is not possible to complete it.
Good enough, I suggest building more elevators? I have 38 elevators and a total of 19 floors. Just how many more elevators do I need? 3000? Gesundeit it, I'll delete all of my hotel rooms, max out my loan, and just make everything elevator. I bet the guests will still say I need more elevators.
$100k. Each expansion becomes more necessary and less reasonable. 6) Fix the elevator situation. As it stands, most hotels are 70%+ elevator, less than 10% hotel rooms, and the rest is the other rooms. I know this is a game, but I cannot suspend my disbelief that much.
(I suggest 3, or 1 quarter of a year, to give your game more business flare) before they need to implement the newest rooms after improving their star rating. This gives players the chance to react and actually use the rooms (or plan out which room to use first. I have found that I do not have enough funds to build 1 of each new room upon gaining a star.). 4) Either give the Receptionists/Waiters an additional function/boost or remove the need for them with Cafes/Receptions. Currently, they serve no purpose other than increase the cost of those rooms (yes, I know they make them operational, but the other rooms do not need special workers in order to make them operational). If you keep them, make them improve the service. Like decrease the wait time of those rooms by 5 - 10%. 5) Decrease the cost for expansion after the first expansion. First expansion is 2 spaces for $5k, followed by the second expansion of 2 spaces for $50k, followed by the third expansion of 2 spaces for TBC->
Fixes/Additions Needed: 1) Upgrade system. I am not talking about an upgrade tree or anything fancy. The main complaint seems to be efficiency/speed of the rooms/elevators. Maybe have 3 upgrades that improves the speed of rooms/elevators. Have it cost 10-30% of the amount of money current invested in room/elevator. 2) Improve AI. Currently, Maids and Engineers run all over the place, all merging in 1 spot that only needs 1 of them to do. They will repeatedly ignore the filthy dump of a room right next to them in order to clean up the slightly dusty room 12 rooms over and 16 floors up. More than just improving the AI, allow users to assign Engineers/Maids to rooms or floors. That will greatly improve things. Rather than 70 maids scrambling all over a 10 X 50 square, players can have 50 (probably fewer) maids assigned to 1 (probably more) floor each. This would also help solve the complaints of phantom money loss (I suspect this is a main culprit). 3) Give players at least 1 month TBC->
Update 1.3 Correction:
1) Robots Still go off their paths, rendering levels unwinnable; 2) After losing, exiting, restarting, or beating a level, the level will continue to go on as though the level never ended; 3) Random spawns of robots with enough HP to where 5 Drone Towers and 3 E.M.P. towers fully upgraded need over 10 minutes to kill it. A single wave should never take more time than most of the game.
*Buys Beauty Shop*
*Pays $20k for Shop*
*Does not Receive Beauty Shop*
Well, if I find another glitch that completely screws me over, this game's score will go from 3/5 to 2/5.
The bug where the game continues playing after finishing the level that was supposedly fixed in update 1.3 has not been fixed. The game seems fun, but the fact that I need to refresh my page in order to progress after finishing any level lowers my score down to 3/5.