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QA_2's Comments

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Agony: The Portal

Play Agony: The Portal

Oct. 01, 2009

Rating: 0

Good fun for a while, but too long for as simple as it is. Also, I have a suspicion it's built on the Warlords engine, because it has the same annoying bug where enemies can stand on you, and then they can hit you but you can't hit them.

Run Elephant Run

Play Run Elephant Run

Sep. 28, 2009

Rating: 0

What... what the hell is this? This is so far behind the usual elephant standard I don't even know what to say. Blatantly unfair in places, especially the columns on insane. Too much precision, with no ability to stay still at all.

Shupa weegee bros Lol

Play Shupa weegee bros Lol

Sep. 26, 2009

Rating: 0

Not even a game.

Warroid

Play Warroid

Sep. 26, 2009

Rating: 0

The only thing that entertained me was how bad the English is. A GROUP OF ROIDS FIND YOUR TO KILL

Fire Wars

Play Fire Wars

Sep. 26, 2009

Rating: 0

Kinda fun little game. Unspeakably bad graphics, though.

Cycling Kiss

Play Cycling Kiss

Sep. 26, 2009

Rating: -1

Ok, so there's no instructions, really. And then to start off, I click the guy, and everything stops abruptly and I get "Game Over"? Time for some software usability training for you.

Oil Night

Play Oil Night

Sep. 26, 2009

Rating: 0

Just seems to go on forever. Great graphics and sound, but just really kinda lacking fun. More specific criticism: please fix the way the menu leaves the screen if youmove your cursor right. I know, it's back on the screen by the time your cursor gets left to where it would be. Still irritating.

Emoticon Defense

Play Emoticon Defense

Sep. 26, 2009

Rating: -1

Yeah, even if he is the creator of Mushroom revolution, this is still a cheap cash-in rip-off. He even used the same sound effects.

Cube Colossus

Play Cube Colossus

Sep. 21, 2009

Rating: 0

Those little kamimakze guys are obnoxious. Programmers, if you have an enemy that attacks by flying into the player, have it die when it does, not invisibly continue to exist, hitting over and over! Also, I pretty much hate the aim system; it only ever impedes me. But kudos for experimenting, so I gave a 3/5 despite the game kind of annoying me.

Epic Battle Fantasy 2

Play Epic Battle Fantasy 2

Sep. 17, 2009

Rating: 0

Amusing choice of graphics for the Impossible badge, Greg.

Breach

Play Breach

Sep. 17, 2009

Rating: 0

Oh, come on! 106 seconds, and no badge? Screen cap'd and reported! I do not want to play this game again.

Sacred Seasons MMORPG

Play Sacred Seasons MMORPG

Sep. 16, 2009

Rating: 0

Oh good, a spectacularly awful MMORPG got badges. Please, Greg, don't add hard badges! The medium is already several hours of grind!

Toss the Turtle

Play Toss the Turtle

Sep. 15, 2009

Rating: 0

I keep hitting a spike in the mid 2M range!

Ultimate Crab Battle

Play Ultimate Crab Battle

Sep. 14, 2009

Rating: 0

Ok, beat it twice now, still no badge. And there's no "finish" screen that says what difficulty I beat it on that I can send to Kong... Anyone who got the badge, is there something extra you have to do? I submitted my score and everything.

Toss the Turtle

Play Toss the Turtle

Sep. 14, 2009

Rating: 0

Tedious, but it helped a lot that I left it running and came back with the "X hours played" awards that give a total of 300% (or maybe 450%? Who knows if the coder compounded bonuses) extra cannon power.

Twin Shot 2: Good & Evil

Play Twin Shot 2: Good & Evil

Sep. 13, 2009

Rating: 0

What IS it with Kong? It's like including paid content is the touch of death for quality or something. Dinowaurs: crap. This: weak. Kongai: ok but nothing special. I have never actually seen them put out a game where paying for it would make any sense.

Drift Runners

Play Drift Runners

Sep. 06, 2009

Rating: 0

I hate the list of achievements. The hard badge is such a pain.

Mechanical Commando

Play Mechanical Commando

Sep. 05, 2009

Rating: 0

How the hell could anyone possibly survive 20 waves of survival? Is the "Golden Commando" like invincible or something?

Cell Warfare

Play Cell Warfare

Sep. 05, 2009

Rating: 0

Hey, Developer, just wanted to say a big "SCREW YOU" for making a black background with black patches of damaging stuff. And another for making shield loss count as a "hit" for achievements.

P.O.D.

Play P.O.D.

Sep. 04, 2009

Rating: 0

Yes, it's totally simple to defeat. It's just obnoxious that you don't figure out you lost too many buildings to possibly survive until it kills you, meaning you wasted a lot of time on a game that you messed up early on. It's just bad design.

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