Good fun for a while, but too long for as simple as it is. Also, I have a suspicion it's built on the Warlords engine, because it has the same annoying bug where enemies can stand on you, and then they can hit you but you can't hit them.
What... what the hell is this? This is so far behind the usual elephant standard I don't even know what to say. Blatantly unfair in places, especially the columns on insane. Too much precision, with no ability to stay still at all.
Ok, so there's no instructions, really. And then to start off, I click the guy, and everything stops abruptly and I get "Game Over"? Time for some software usability training for you.
Just seems to go on forever. Great graphics and sound, but just really kinda lacking fun.
More specific criticism: please fix the way the menu leaves the screen if youmove your cursor right. I know, it's back on the screen by the time your cursor gets left to where it would be. Still irritating.
Those little kamimakze guys are obnoxious. Programmers, if you have an enemy that attacks by flying into the player, have it die when it does, not invisibly continue to exist, hitting over and over!
Also, I pretty much hate the aim system; it only ever impedes me. But kudos for experimenting, so I gave a 3/5 despite the game kind of annoying me.
Ok, beat it twice now, still no badge. And there's no "finish" screen that says what difficulty I beat it on that I can send to Kong... Anyone who got the badge, is there something extra you have to do? I submitted my score and everything.
Tedious, but it helped a lot that I left it running and came back with the "X hours played" awards that give a total of 300% (or maybe 450%? Who knows if the coder compounded bonuses) extra cannon power.
What IS it with Kong? It's like including paid content is the touch of death for quality or something. Dinowaurs: crap. This: weak. Kongai: ok but nothing special. I have never actually seen them put out a game where paying for it would make any sense.
Hey, Developer, just wanted to say a big "SCREW YOU" for making a black background with black patches of damaging stuff. And another for making shield loss count as a "hit" for achievements.
Yes, it's totally simple to defeat. It's just obnoxious that you don't figure out you lost too many buildings to possibly survive until it kills you, meaning you wasted a lot of time on a game that you messed up early on. It's just bad design.