Game is awful. The manifolds never go where your cursor is, and you can't stand on the edge of a cliff without falling off. Your life will be improved if you just rate 1 and move on to something that doesn't suck.
This is infuriating. I lost at 40 days because I 'didn't completely eliminate the swine flu" but I had EIGHT PEOPLE IN IOWA and that was it! Pointlessly strict victory conditions are the worst.
It's cute, but the difficulty of telling your position without a shadow, and the weak hit detection on the platforms make this incredibly irritating. Two points for the base concept and style, but none for the game play...
@Captain Capslock down there:
It's on the same menu as "new career" and "load career" They're really freakin' annoying, though... The enemies have a ton of HP so it takes way too long and if one thing goes wrong you have to start over.
I don't know if I'm having fun, per se, but it's really relaxing. The forest sounds are perfect for this kind of simple game. It's like Loops of Zen: simplistic, and almost meditative in its simplicity. I gave it 4/5.
Why would you make challenges requiring tactics when your bots don't actually follow your orders around? It just feels like: I know what to do, so why can't the damn game just let me command them to do it?
EVerything about this game seems totally arbitrary. Random levels, no life meter so you just suddenly die, no progress meter, so levels just suddenly end... This is like a study in how to make an interface bad.