Yeah, skills upgrades are kinda broken, specifically the disproportionate mana increase compared to pretty low overall damage increase, since cooldown increase counters it. Make skills do ALOT more damage at lvl up or scrap the cooldown increase times, seriously.
For bonus lv 3, put an upward wall right in the middle of the room at around 4.52, as seen in this video: http://www.youtube.com/watch?v=W53USCRJ-Z8. This will make things much simpler! Rate up to keep alive
FIX THE KNIGHT'S LEVELING BUG, FGS! I shouldn't have to try to avoid my knight doing as little damage as possible himself so that he doesn't lose stats as he lvls!
I hope that lv 10 "thx newton!" is a joke since the BLOCK should fall slower in air, having a larger surface area, along with its contribution to gravitational attraction (and hence acceleration) being negligable.
Challenges shouldn't require waiting ages (specific spawns) for the opportune moment or hideous amounts of luck. Apart from that, fun enough as a mindless distraction.
Some of the "achievements" would take hours of mindless, soul-destroying grinding. Are they purely there to identify and help tragic cases of zombie gamers?
Needs more depth of gameplay, and variety for both enemies (diff attack patterns) and maps. Currently there appears to be just the one for each. Bosses are a must.
seriously, i don't have enough TIME to buy enough tea for the last ridiculous 540, at a price that isn't nearing 99. and WHY THE HELL AREN'T I GETTING PAID SQUAT FOR THE TEA? This hard badge is far too luck based (stocks) for my liking, so i'll wait for the strategy guide :P