I'm glad to see the developer is actively working on the game, and responding to suggestions. Too many developers just make an unfinished game, publish it and leave it. Here's a thought: Zoom out, make the map larger.
Seems lvl 9 is essentially unbeatable. The largest planet starts with enough pull to absorb the smallest planets as soon as you start. So aside from a bug, you can't win.. This should be fixed.
This game starts out fun, but becomes ridiculously slow once you reach stage one. You should really try to balance the value of the ships a little more as well.
Well, that was a good 15-20 minutes. Not a bad game at all, though a bit short. Hopefully it gets enough plays that it's worth the devs time and effort to make a sequel.
Found an exploit: Coins are valued by the level they are collected from, not the level they are gained from. I.E. you kill lvl 10, then move to level 14 to collect the coins, and get paid for the level 14 kill. Needs to be fixed.
So, I now control every country in the world.. Now what? Here's a suggestion for a potential future update: Turns out, this was just a continent! And once you control all of it, you unlock a whole new continent to take over.
This is a fun little game. Well balanced, looks good, and runs smoothly. Only issue is that it seems a little incomplete. Maybe add a speedometer, so i can see how fast I'm going? And please list prices for the upgrades. 4/5 so far.
Here's an idea for an upgrade: Let us choose how many troops we send in to attack a country. Our chances of winning would be determined by the amount of troops we send and the power level of those troops.
You need to get a way to either get clicks converted from emeralds to rubies when you pass 1M per click, or make them count right. I'm at 11M emeralds per click, but it's only being counted as 1 ruby.
I'd like to see something that tells me how close I am to getting an achievement. Like "500 x Light (450). With the (450) being the current number. It's easy enough with Skills and training, but in creating, it gets complicated.
This issue should be fixed, now. Thanks for the help!