There is a small bug if you have maxed food. Will deal with it with next update this weekend. (But this is really really small and doesn't affect actual gameplay. There is maximum stock. The number shows value like maximum stock = shown value + usage. You see max value - this tick usage. (Hope you got it, it is a bit hard to explain :p)
Well, so far it's just like any of a hundred different 5-minute idle games out there. Until you do something with it that sets it apart from the rest of the games, I see no reason to continue playing. I've given it 4 stars though, to encourage you to keep working on it.
Thanks for the compliment. When I started this one, it definitly was much more worse and Stencyl is quite fun to play with. Gonna see what I can do with it :)
Well, it's not a bad game at all. Though I do see lots of room for improvement. For starters, you need a lot more description. Like dps, effect and range for the towers, monster health/armor/immunity to name a few. I'd also like to see more types of upgrades, like increased gold income. And maybe a grinding option. Right now it's very limited in that sense. Survival mode? I gave it a 4/5 to encourage you to keep working on it.Well, it's not a bad game at all. Though I do see lots of room for improvement. For starters, you need a lot more description. Like dps, effect and range for the towers, monster health/armor/immunity to name a few. I'd also like to see more types of upgrades, like increased gold income. And maybe a grinding option. Right now it's very limited in that sense. Survival mode? I gave it a 4/5 to encourage you to keep working on it.
Seems enemies need to make it onto the screen in order for the waves to progress.. This actually slows you down if you're too fast. Basically, just try not to kill stuff before it has a chance to enter the screen.
Now it's getting more interesting. I like the additions of friend efficiency and new languages. Where it goes from here, no one knows, but this could become a great game. Just keep working on it.
So many mistakes... I do see potential though. Get rid of the timer for work, and set up maybe a few different kinds of programming you can write which all take a different amount of work and base the payment on the difficulty, and you've got a starting point.
This game clearly has some bugs.. Most annoyingly, the random deaths. Just flying around, minding my own business, nothing else in the sky. Boom! Engine failure, bitch! How do you like that? That part really sucks.
You've just had a streak of bad luck. The game picks a random number between 0 and 100, so when you do the next 11 missions, you might succeed 10 times and fail only once :)
This was a fun game. Couple of suggestions though. First, someone else said it too, if I have to manually retreat my troops, while manually targeting my spells, that's a disaster waiting to happen.. Another thing, maybe add some kind of shield unit, with lots of HP, but low attack. Could be fun to use with archers.
There is a small bug if you have maxed food. Will deal with it with next update this weekend. (But this is really really small and doesn't affect actual gameplay. There is maximum stock. The number shows value like maximum stock = shown value + usage. You see max value - this tick usage. (Hope you got it, it is a bit hard to explain :p)