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Sereomontis' Comments

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Plague Clicker

Play Plague Clicker

Mar. 24, 2017

Rating: 10

"You've successfully eradicated all of human life". Well, that was a fun 10 minutes. Now what?

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Mar. 15, 2017

Rating: 0

Just terrible luck on my part then I suppose...

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Mar. 15, 2017

Rating: 1

I think the quantum gambling thing is either glitched or rigged to make you lose. 218 games played, 3 wins. Either rigged or bugged. Or I have the worst luck in the world.

Developer response from GaiaByte

It's not rigged you can check the code by yourself, try to bet to the highest percentage :P and good luck!

MoonFruit Industry

Play MoonFruit Industry

Mar. 14, 2017

Rating: 3

Also, an end goal is always a good thing. Took me about 2 minutes to get my first cow, and since there's nothing left to do, I see no reason to continue playing after that. But I will be looking forward to seeing what may come in the future.

Developer response from rileyro

Ok I'm thinking of adding something such as planetary travel jus to not sure how far you should be or if that's what they the prestiege should be

MoonFruit Industry

Play MoonFruit Industry

Mar. 14, 2017

Rating: 1

Well, not much here, but what little there is is pretty good. No bugs (that I found). Few suggestions: Let us see how many fruits we have while in the store. A description for what the things in the store do, and how much they add per second or per click. Confirmation for the reset. For more content, obviously more things to buy. Maybe add some upgrades to the things in the store. and as mentioned by others, Prestige.

Developer response from rileyro

Ok thanks I'll sure be adding that and I was already in devolment of fixing the reset and and descriptions of items with the mps. Currently the click value depends on your mps I will be adding upgrades for clicking later on and more.

Rat Clicker 2

Play Rat Clicker 2

Mar. 13, 2017

Rating: 3

I think this game would be more fun if mana and health had actual numbers instead of %. Just a thought.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 24, 2017

Rating: 1

Too impatient to wait for a response, so I checked. The answer is no. You do not lose shop-multiplier if you hard-reset.

Developer response from GaiaByte

I was late sorry, multipliers are bind to the account this way they can't be cheated :P

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 24, 2017

Rating: 0

I'm curious, if I do a hard reset, do I lose my shop-bought multiplier?

Developer response from GaiaByte

No they are permanent, you can always export, save the data and then hard reset, this way you'll feel safer.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 22, 2017

Rating: 0

FroggerbobT: I've been running the game with an autoclicker doing 20 clicks/second for over and hour, and have yet to experience any lag. Sir Cadogan: You can always mute the tab or the browser or your computer in general.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 21, 2017

Rating: 6

Elektregertis: 1: the clicker upgrades work, but the increase is so small it's not noticeable compared to the percentage based upgrade. 2: The research is based on how much you're currently producing. Clicking is supposed to add to it. 3: The normal upgrades cost energy, Omega upgrades cost Omega points. Not that hard to understand. 4: I agree. It does slow down vastly when you get to the later stages.

c(ode)

Play c(ode)

Feb. 18, 2017

Rating: 18

"hold enter to gain units" Lags out the game in seconds.

Just Idling

Play Just Idling

Jan. 30, 2017

Rating: 8

So..Basically no content, no save, it lags and it's almost impossible to get to the ending within a reasonable amount of time? Sorry, I'm usually fond of idle games, but this is kinda pointless...

Planet Raiders

Play Planet Raiders

Jan. 16, 2017

Rating: 15

This is a fun start to a game, and it certainly has potential, so I hope you keep working on it. Here are a couple ideas for things I think would improve it: 1: Some kind of indicator that lets you know what the milestones do for your producers. 2: Something that lets you know how far you are from your first Core Material.

Developer response from voorash

I like both the ideas. I will work on adding them. For number 1 it is simply a matter of adding a graphic to represent it. Number 2 I have to think about the formula a bit and how it will be displayed.

Neons Fired

Play Neons Fired

Dec. 12, 2016

Rating: 6

Well, since the game doesn't save the progress, meaning you have to do the entire game over again if you make a mistake, there's no possibility of grinding. I get that you want to make a challenging game, but not everyone wants to play that. Make it grindable. The people who want a challenge can get one, and the people who don't want a challenge can avoid it.

Developer response from PlazmaGames

I agree a save system makes a game more enjoyable. As of right now, I haven't been able to make a working save system so I tried making a game without one and this is what I came up with. I'm currently learning how to implement one so if my future games needs a save system, I'll be able to do it.

Demon War: Idle Rebellion

Play Demon War: Idle Rebellion

Dec. 09, 2016

Rating: 0

Only complaint I have so far is that you can only follow the order of the map. I'd like to be able to attack whatever province I choose, even if I'm going to lose. Though I've just started, and maybe this becomes possible later on?

Developer response from 9930265deletedus

There were a lot of reasons when the map was made to make it require you to fight in order. Most of those are now gone, so I may eventually make it so you can attack in any order. For the foreseeable future, however, this is how it will be, sorry.

SPACEPLAN

Play SPACEPLAN

Nov. 27, 2016

Rating: 3

Well, when the only thing you can complain about is that the game is too short, the dev did a great job. Thank you for delivering such a fun and engaging game!

Swords and Sandals IV: Tavern Quests

Play Swords and Sandals IV: Tavern Quests

Oct. 19, 2016

Rating: 2

Why would you make a game that is specifically aimed at making the player lose? Or do I just have unbelievably bad luck in this?

Guardian Saga: The Dark Forest

Play Guardian Saga: The Dark Forest

Sep. 11, 2016

Rating: 0

Well, 20-25 minutes after starting I've maxed out the upgrades and finished the game. Was a fun ride, but way too short.

Super Moon

Play Super Moon

Sep. 09, 2016

Rating: 1

Well, it has potential... But sadly the actual execution falls flat. Needs a save function and better balancing. On the good side, the graphics are great, the music and sounds fit perfectly and I haven't seen any bugs. Just work on balancing it, and it'll be a great game.

Shop of Potions!

Play Shop of Potions!

Jul. 23, 2016

Rating: 2

Here's a nice little trick for all the people complaining that this game (and others) don't run in the background: Open a new window. The game won't run in a different tab, but it'll run if it's in a different browser.

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