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Sh33p's Comments

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Little Hazy Escape

Play Little Hazy Escape

Aug. 09, 2011

Rating: 0

Yeah, just a splodgy screen after the 100% load for me

Last to Die

Play Last to Die

Aug. 09, 2011

Rating: -3

Where do I recognise that music from....? Epic war? An interesting idea on the building jump theme, but is too laggy for me.

A simple maze game

Play A simple maze game

Aug. 09, 2011

Rating: -1

Not a new idea, but you've done well enough :) I would prefer if the guy would run instead of walk. I lost interest very quickly just due to the speed alone.

Developer response from Godofpi

Yeah...

London Looters

Play London Looters

Aug. 09, 2011

Rating: 0

Wow this one guy can use a pirate's wooden leg to be more effective than all of the police in London! Shame to see what's happening over there, I feel for all you Brits, but it's good that in all of the idiot teens' behaviour, you can still have a laugh!!

Tom N Jerry Frenzy

Play Tom N Jerry Frenzy

Aug. 09, 2011

Rating: -1

You should mention that "UP" is accelerate and not "right." Not sure what the cheese does, but kinda mostly just makes me want to play some cyclomaniacs more sorry :S

Speedrun

Play Speedrun

Aug. 09, 2011

Rating: 0

Pretty good, but could use some slight improvements and I'm sure it will go from a 3/5 to a 4/5. A couple from me (1) All levels should be possible by never letting go of "right" or "d" and learning how to time jumps. Unless level requires you to jump straight up like in lvl 4. (2) "a" and "d" are broken on 2nd level. (3) Have some super speed powerups and stuff as the game is supposed to focus on speed, superspeed somehow is more fun! (4) Have a timer showing gold, silver, bronze etc so you know what to aim for. (5) Maybe just improve collision physics better so that you don't jump through platforms. But really, it is a good game, but has potential to do better :) All the best with it!

Kabama

Play Kabama

Aug. 09, 2011

Rating: 0

Nice game. I was trying to beat it by doing the complete opposite of the instructions before I read them. But after finishing the game the right way, I was wondering if the game would be better to win by making it impossible for your opponent to place a gem...? For example. Your opponent only has one gem left and it is in the centre of a 3x3 square you have made, only slides are possible moves, therefore opponent loses.

The Machines Planet

Play The Machines Planet

Aug. 09, 2011

Rating: 0

I think that death131 is referring to "fantastic contraption" which has been on Kong for a while. Although this game has it's own direction, it might at least be worth mentioning that this game is inspired by it.

Developer response from PlayflameLtd

Yes if we look on that side then you are right. The game is inspired by fc game. Certainly we have not copied the game and we have different concept and a lot of unique stuff.

Nitro in Fire Land

Play Nitro in Fire Land

Aug. 09, 2011

Rating: -1

I like your idea of building speed with the nitro suit on (could use an explanation though as when you first get the suit you have no idea what it does and die from the turtle shell). Music is too repetitive for my taste and the controls need work. I can't get past lvl 2 simply because I have no idea how to jump high enough, nitro suit flame run thing doesn't add height so I am stumped!

Escape from Crystal Lake

Play Escape from Crystal Lake

Aug. 08, 2011

Rating: 12

Haha, oh no a person has been bludgeoned to death with an oar. I think I should take it, carrying the murder weapon is a GOOD idea!!

Dungeon Dice

Play Dungeon Dice

Aug. 08, 2011

Rating: 1

Might be better balanced if the enemy had an advantage in a draw where you lose HP or MP as you have more abilities. Also better that individual dice all match up ie. your highest vs enemie's highest, your next highest vs enemies next highest, etc. Creating attack and counter attack.

ELEPHANT RAVE

Play ELEPHANT RAVE

Aug. 05, 2011

Rating: 0

The majority of deaths was caused by my inability to play without trying to make my elephant dance to the music

Flash Point

Play Flash Point

Aug. 04, 2011

Rating: 30

Man that chicks weird... She'll eat a live chicken, but dislikes a cooked drumstick...

Elements

Play Elements

Jul. 31, 2011

Rating: -4

I think that you should be able to use some abilities like burrow upon casting as they already have a penalty for using them. That scarab deck is just plain mean!

Not correct school

Play Not correct school

Jul. 29, 2011

Rating: 3

Good game, kept me thinking. Also on last level 27+66=93 :) Might be worth coding something that can recognise the shapes as numbers and so will award the solutions that you missed.

Zombotron

Play Zombotron

Jul. 29, 2011

Rating: 1

I miss my shotgun :(

Sumo Slam

Play Sumo Slam

Jul. 28, 2011

Rating: 6

Wow, no one's comment is safe here... Game is ok, would make more sense to have spacebar to advance lvl as switching to mouse is annoying. Also better to have 1,2,3, or 4 pts awarded each round depending on order you are knocked off.

Quick Switch 2

Play Quick Switch 2

Jul. 28, 2011

Rating: 0

Good game, I found that I too easily at times came up with solutions very different to what you had intended. I'm not sure if I think this is a good thing or a bad thing, but I rarely chose the obvious path as another was always much simpler.

Dibblez Puzzle Defence

Play Dibblez Puzzle Defence

Jul. 28, 2011

Rating: 4

Great concept. I think its just a touch unbalanced to be totally addictive though. Perhaps if the costs were more reasonable, or magic was 1 per level, 2 per level etc. Also there were too many times that no matter how careful I was, I was going to get attacked multiple times either because I couldn't destroy groups of 2 grass/wheat/stone, or the group was so massive that a creature near the top was going to fall and then attack.

Developer response from Oloring

Thanks! Yeah sometimes you just get unlucky and can't avoid taking a hit, but good strategy/planning goes a long way. It can often be beneficial to clear terrain above a creature and hope for new enemies to pop up and form a group.

The Factory

Play The Factory

Jul. 28, 2011

Rating: 8

Nothing wrong with the concept at all. I think that the only reason people are saying boring so much is level 6 should be level 2, and level 10 should be level 3, and the difficulty should rise close to that gradient. Otherwise the only challenge was keeping the mouse in the game.

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