Man I love micromachines!! I hope that you end up adding all of the other great micromachines things like weapons, head to head mode, other scenarios (breakfast table, garden, tool shed) etc It got a little repetitive only using card/pool tables and that same horrible music, but the game plays well anyway.
I think that probably all it needs is faster response in controls and spin speed. If people had a similar control to actually holding and rotating the block, then it might be more fun.
Good work for your first, just a thought if you plan on making another better one. As with 99% of maze games, they can be completed by r-click, move mouse, left click, solve. It is a good idea to code in a way to prevent that little cheat as maze makers are starting to do.
Excellent concept! All of the levels felt very tutorial-like, but I am guessing that the challenge ones are in development. Maybe adding a 10second time limit or something per level might add the challenge needed if level design is too restricted. The whole time I was playing all I could think of was "NO MARTY! You're not thinking fourth dimensionally!"
Are you sure that spacebar is the talk/interact key? I'm a master at walking around nowhere doing nothing in this game. Interested to see what you do with it though.
I didn't have any troubles with big gaps like others are complaining about, not sure if its a fixed bug or I just timed my jumps further apart. I did however fall through platforms. I think a mini map would be cool to let you plan your jumps though as otherwise its just dumb luck. There is a chance for a really fun game here with a little improvement.
Kinda reminds me of hover, I used to love hover :) I like the idea of the drum sounds for fire, and it plays nicely. I didn't really find that it sucked me into the game though. I wasn't really motivated to play past the second level, just seemed like more of the same and I saw no point in shooting at enemies when just chasing the flags was quicker and easier.
Cool little game. Self explanatory, although often you had to die just to learn what to do on each stage. The level with the white ghost doesn't make a great deal of sense, all I can say is don't touch it and only move when it goes up or you die for no reason.
Cool game, I found with the Merc class, I never had to move once I bought an smg, nor saw the point in upgrading anything other than weapons. I didn't even need to press the reload button as it reloaded quick enough at the end of a clip. I only played to lvl 7 though. I would suggest adding quality control as the first couple of lvls where I did actually move, lagged out on my single core processor :) Also, some idea of how many enemies or time in the wave would be good. Very nice music BTW
Not a bad freecell game. I think that it requires you to be a little too accurate with your card placement however, so this could be relaxed. It would be nice to see something new or different (like what burning monkey solitaire did all those years ago) and seeing as windows comes with freecell for well... Free, I'm not sure who your market is.
Cool game, I think it would help if the reset button didn't remove the path you made however. Or if at least there could be a separate button to only reset the rabbit and not the hay.
It would be nice to be able to zone off areas for each of your penguins to give you just that tiny bit of control you need so they aren't stupidly chasing the wrong things.
Once you have your 6000 pts and you are waiting to die, you wait for a veeeery long time. This is too easy. Difficulty needs to be severely ramped up. Yes, even in the easy setting!
thanks