What the hell happened here? Necronomicon 1 was a fun little game, full of flavor and reactive cards. All of that has gone. Sanity, one of the best aspects of the first game, is totally unimportant. Creatures are now the same as Taint, i.e. damage every turn; there's never any reason not to drop your biggest guy into play and attack with it every turn. Why the extra superfluous clicks to attack? There's almost no point in not attacking, so why make the player click around to attack, rather enabling an option to STOP attacking, when The King In Yellow is in play? Slots for 2 attackers allows lucky draws to crush an opponent, and defending is virtually worthless. Diversifying the cards into different types just reduces possible card interactions. What's the use having an Assassin if your opponent only has a Tome and a Location? To cap it all off the music, while atmospheric, is on a loop so short is grates after very little time. I cannot tell you how dissapointed I am with this game.
Lovely art and sound, and the player's ship has a nice feel to it. This game has a lot of potential. At the moment, tho, it's let down by it's unimaginative enemies and attack waves.
This is a great game. At first, I dismissed it as an M:TG rip off, and I suppose it is. But there's plenty of variety of play in what seems like a small number of cards, and the journey to becomming a False God Killer is a worthwhile one. The first time I won a card from a False God with a deck of my own design, I was so proud :) Even when you tire of it, it's worth coming back to every few months since small but significant updates tend to occur, such as new False Gods, or new cards with crazy effects like Mindgate and Cloak (which a tabletop game like M:TG could never emulate).
'Bitch whine moan, the game is too hard on the harder difficulty settings'. Well don't play it on those settings then. They're not FOR people like you, they're for people like me, who are good at games.
I'm not a fan of these puzzles, it's difficult to use logic when so much information is obscured. I don't think it gains anything from being turned into a computer game, either, solving them virtually is much more time consuming. Still, nice implementation.
I've been spending the last 2 days trying to complete this game on Nightmare and I've only just realised that people can live in Trailer Parks. How middle class am I....
Pretty cool. I was hooked for a few days. The interface could be just a little bit better... there's a lot of clicking about checking information, especially when playing on higher difficulty levels. 'Hardest' was a good challenge, I thought, 'Normal' difficulty was much too easy (and as a result rather dull), and Nightmare is precisely what it sounds like :)