"You cannot just feed on humans..." Bull shit! That's what you just did to me, isn't it?! The introductory backstory is atrocious garbage. Plus, what's with this curse nonsense; you have been cursed. By what, who, why?
What spurs the cost of buying a card to increase? It's getting so high, yet I still don't get very good cards when I buy from him; a set price for different levels of cards would work better to me.
I have to disagree with some people; this game did frustrate me quite a bit, but it wasn't as bullsh*tly hard as some games like this can be. It was enjoyable, and once you got into the hang of it most stages got almost easy (more or less).
During the beginning of the game you just need to relax, play it slow, and go for good shots that will net you a lot of ammo. No pressure since nothing will hurt you. Red shots will not kill you, so dodge but do not be overly concerned. Shapes that chase you down will one hit kill you, but once you get to them there will be so many enemies on screen dodging and blasting them quickly will be all you need to do. As long as you have conserved 500 ammo for the last rounds, you should be fine. With the boss, just shoot as fast as you can because it spawns off those deadly enemies quickly.
I would have laughed if the ending were the last person watching it approach and calmly pulled out a gun and killed it/you. Kind of a reverse horror movie twist if you would.
You can't be the hero at the end of the horror game, there has to be the scary ending where you get screwed; at least the interviewer would believe you then I guess...
A giant monster has just done untold millions of dollars of damage to our city and has killed thousand of civilians. Quick, we must promptly pay this mad genius all the funds that'd go towards rebuilding so he can keep upgrading his monsters and finish the job he started. Typical political imbeciles.
It's pretty sad how this game fails at several fundamentals of a good launch the blank game when it does incorporate some interesting ideas into it otherwise. A rudimentary sequel that is truly undeserving of a price tag attached to it.
Pretty simple to get the hard badge really. Get easy bubbles, go at a good gait, and caution with your deaths. Should get a nice safety-cushion of points with your bubbles, clear it pretty quick, and keep the death count down. You lose far more points for dying and having to do a part over again than if you just take a quick breath and wait it out.
It seems like the damage upgrades are meaningless because on the last levels they still take an inordinate amount of your strongest hits to die; might as well scale it all down or something since it seems to have no impact anyways.
I like that there are further upgrades after you get all the awards, but by then you have nothing to use them on since you played all the levels. There is endless mode, but by its own name there's no goal so what would be the point?