nevermind, it's easy if you just spend money on purple towers and the blue slow towers. i threw in a chain gun, the second red tower, and a couple second yellow towers at the end but i don't think it's necessary.
i wanted to play the final battle O.O!! make a second one and let me play the final battle! lol. it was an ok game. i say 3 stars. had a few bugs with losing army and weapons at random, as well as the hero disappearing during battles a couple times without being killed. it was fun though once you get through the first month or so and have the resources to get into it. nice.
you obviously didn't upgrade your wizards at the temple noofonoob. once you do that and get a few defensive upgrades they are the second best unit in the game. their lightning attacks are devastating, only surpassed by the juggernaut marches of the axemen. the guns do well at the beginning, but about halfway through lose their effectiveness unless you have 25 or 30 on screen at one time. the swordsmen are only mildly good later in the game. the horsemen with the bows are worthless late. they get run through like they're not even there, even with support from another army.
why do i seem to lose weapons and army personnel at random? nothing can be happening from one day to another and i lose a significant percent of my weapons and army. bug, or is that saying about most accidents occurring at home true?
well, i lost a week or so later when i got attacked again. i stick by my original comment. taking down the other castle should be difficult, not the plan from the start.
wait a minute. i don't know what happened. while i was leaving my comment i had no troops and was under siege so i thought it was over, but somehow while i wasn't looking i won the battle and now have max resources. what happened??
you ought to start out with castle defenses so the other person can't simply just come and conquer you in 2 or 3 weeks. it takes too long to research defenses. 1 star for that reason. game is almost unplayable.
nice idea and it has a lot of good things, but it gets a little boring when you're at level 20 something and you look at the bottom of the screen and see there are 100 something enemies left. after you get the chain gun it turns into a meat grinder and becomes repetitive. what kept my interest on the bunny shooting games, which are very similar, were the periodic suicide bomber bunnies that would explode and kill off the enemies around it. also, there were more diverse enemies in the bunny games. there was a zombie shooting game on this site somewhere that allowed you to place traps. that would keep peoples' interest as well if you make another one of these.
ok, maybe it's not impossible =| ... i got to level 41 on green acres. here are some statistics to help people if they want them. 17% are air enemies, while 83% are land. 20% are immune to splash damage, 17.5% immune to poison, 10% immune to debuff, and 12.5% are immune to slow. the strength of the enemies are as follows: 22.5% to ice, 5% to fire, 20% to lightning, 5% to poison, and 47.5% to physical. the weaknesses of the enemies are: 17.5% to ice, 35% to fire, 27.5% to lightning, 5% to poison, and 15% to physical. it seems green mages are pretty neutral as far as the strengths/weaknesses of enemies. physical is a total waste since nearly half of enemies are strong to it. looks like red and green mages are the best from waves 1-41. hope it helps.
the zombies on wave 29 of green acres are impossible to get past. there's only 2 strategies to use against them. you can either get a bunch of spearmen before wave 29, or a bunch of red mages with their splash damage. if you do the spearmen then you'll die way before wave 29 'cause of the couple tough air enemy waves. if you do the red mages then they just simply don't do enough damage to the zombies. the splash damage is horrible. so, it's impossible. impossible games get 1 star.