suggestion: blue arrows for dependencies going to disabled productions. this should make it easier to identify non-end productions that can safely be closed down (in favor of the better paying ones.)
(EG: copper weapons all disabled, copper-blades shows all blue, copper-blades closed down, copper ingots now shows all blue, copper-ingots closed down, all copper ore going to bronze ingots)
I've been looking at firefox's web console, and I've gotten some reports of unsupported function-calls that in previous versions were reported as deprecated. most of them apparently have usable alternatives that might get it running again.
music-tooltip nearly unreadible due to color of Iphone screen color.
I su7ggest that you: A. add an outline to text to maintain contrast or B give the tooltips a unique color that doesn't blend with any other that you use.
@kolumax, we are upset about the other half: jumping to descendants (especially those that have Production and auto-build levels of ZERO). the 'new' interface doesn't allow this, forcing us to waste time or potential income just to get to a point where we can manually build them and from there set up their autobuild (which due to timing-issues often takes far longer then it should)
The consumers area served as a simple means for setting the auto-build settings of newly researched products to something else than zero. removing it without adding a different means of getting access to the auto-build of unbuilt products has crippled the usability of auto-build tremendously. I now have to: A. wait until I can manually built it once in order to set up its autobuild (which can result in a *lot* of wasted time and missed chances due to timing conflicts)
or B. deactivate autobuild until the product has been manually constructed (which will most likely cause the other (already set-up) products to be incapable of reaching the potential they should have)
returning the console seems to have fixed the issue, but save is now gone. (but that may be due to a save-breaking update, which is understandable for alphas/betas)
Clocktown: when I chase a coin going over the narrativium-counter/machine, it's always counted as a machine tap, no matter how close I was to the coin's center, and the machine gives no option for not spending narrativium. please fix ASAP.
I Like how the cogs have residual momentum, but the arrows on them have too little contrast to see what way they point when the cog is at speed. (I personally prefer to trace it through other means, but for others it would clearly help if the arrows: A. have actual contrast or B. do not rotate along with the cog.
I returned the console, could you, please, check, what is shown there and send me to general<at>cardswars<dot>com?