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SkyCharger001's Comments

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Groundhog Life

Play Groundhog Life

Jul. 29, 2017

Rating: 2

@falcon1347, I think you should read rent/day as rent+utilities/day. (where I live mansions are never for rent as the associated cost puts it way out of range for those willing to rent.)

Steampunk Idle Spinner

Play Steampunk Idle Spinner

Jul. 27, 2017

Rating: 1

could you please add a (collapsible) coin color multiplier legend? at the moment it's hard to tell how much, for example, the gold coins are worth.

Developer response from GeneralVimes

ok, will do, will add it in the wiki http://steampunk-idle-spinner.wikia.com/wiki/Steampunk_Idle_Spinner_Wiki

Steampunk Idle Spinner

Play Steampunk Idle Spinner

Jul. 27, 2017

Rating: 3

could you please put the current finances in the main interface instead of the playfield? Too often do I find that I need to either drag to and from or zoom out in order to see it. (the first is becoming too much of a waste of precious time, the second makes it unreadably small.

Developer response from GeneralVimes

good suggestion, will rework the interface!

Pixels filling Squares

Play Pixels filling Squares

Jul. 19, 2017

Rating: 2

I'd like it if the generation-counts on the top row also showed how much the pixel limit would give that generation. (makes it easier to determine the best generation to focus on for upgrading)

MiniTES

Play MiniTES

Jul. 01, 2017

Rating: 1

would be nice if save honored the respawn-option. (at the moment you need to travel every time you reload.)

MiniTES

Play MiniTES

Jun. 28, 2017

Rating: 1

Bug: every time an equip is obtained, new or not, the equip tab will flash *NEW*. (have gone 7 times of seeing it flash *NEW* when none of the 5 empty slots were replaced with an equip.)

MiniTES

Play MiniTES

Jun. 28, 2017

Rating: 1

a (perhaps) low-speed training option for the skills would be nice. (EG: training FIST increases it at one tenth the speed that you'd get in combat)

Escape From Color Castle

Play Escape From Color Castle

Jun. 21, 2017

Rating: 0

collision detection needs a lot of work. 90% of the jumps that should end on the edge of a block end up being treated as hitting the side of said block

Steam Engine Clicker

Play  Steam Engine Clicker

Jun. 20, 2017

Rating: -2

doesn't save.

Steam Engine Clicker

Play  Steam Engine Clicker

Jun. 19, 2017

Rating: 8

there is a serious mismatch between what is gained while the tab is in focus and when it is not. (latter has much larger gains)

Developer response from Brachiales

Yes and it messes up the sound too. I´m afraid that´s because of how the borweser handle web-gl plugins. But also beacaus of the way how I implemented certain things. Some calculations are not done every frame in order to safe cpu time. That seems to cascade up with the lowered framreate while the tab has no focus. It´s cerainly something I have to keep in mind in my next projects. I´m not sure if it´s always a higher gain tough. I had in mind I had way smaller ones when it is out of focus. But that coule be a false memory too.

Space Company

Play Space Company

Jun. 15, 2017

Rating: 0

When will you add the ability to save settings? (forcing a user to set auto-save to any thing other than 30 seconds every time the game reloads can easily cripple an SSD-based system.)

Recycle Idle

Play Recycle Idle

Jun. 14, 2017

Rating: 2

@StefanBBC, they have the same changes, but who's to say that they don't keep them in their own pocket?

Crafting Idle Clicker

Play Crafting Idle Clicker

Jun. 13, 2017

Rating: 3

had met the bronze and silver goals of That's A Knife, but end screen only reports one medal. if this was due to (possibly) having reached the bronze goal a previous run, then please make it clear if a goal is pre-met. (EG: blue text for such a goal)

Developer response from RevelBase

Don't worry, this was just a visual problem in the event review that's fixed with the recent update. It just showed the medals from the first incarnation of the event. The medals are additive for each incarnation of an event. You can check this in the event medals highscore.

Recycle Idle

Play Recycle Idle

Jun. 13, 2017

Rating: 2

then at least make it clear they aren't actually shown.

Recycle Idle

Play Recycle Idle

Jun. 13, 2017

Rating: 12

Too much is lost to rounding... only nine active digits? adequate. Only six? barely does the job. Only three (as is the case here)? unacceptable.

Developer response from slimeow

EDIT: ADDED IN THE LATEST UPDATE. I'm sorry for that, but they are still there, they are not lost, ther are just not shown.

Castle Clicker : Builder Tycoon

Play Castle Clicker : Builder Tycoon

Jun. 11, 2017

Rating: 1

Kong doesn't seem to have switched to the new version.

Developer response from KelsonK

Okay I'll add it.

NOVA

Play NOVA

Jun. 10, 2017

Rating: 3

looks like you've got the rounding the wrong way around. instead of rounding the finances down and the costs up (making it easier to determine if something can be purchased), you round the finances up and the costs down (causing a lot of false indications that something can be purchased when in fact we don't yet have the dough for it)

Space Company

Play Space Company

Jun. 06, 2017

Rating: 1

it seams only the amount of tools and resources are saved. but it's important that the production on/off status of resources and the auto-save setting is also saved (the latter especially on SSD systems where every write reduces the lifespan of the drive)

Space Company

Play Space Company

Jun. 06, 2017

Rating: 0

tip: display the resource in/outflow for each tool instead of just how many of said tool we have on its identifier.

Developer response from sparticle999

This is a feature of the Machines Tab coming in the next update: https://www.reddit.com/r/SpaceCompany/wiki/futureplans

Space Company

Play Space Company

Jun. 06, 2017

Rating: 1

production status does not persist: meteorite production was off when I saved, was ON when I reloaded

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