Income should be rounded down not up. It's very frustrating to calculate 12 hours left for a product, return at that time and discover you need to wait another hour because the 12.01/s turns out to be 12.001/s. (rounding income down only gives PLEASANT surprises ... same with rounding expenses up)
@andrety,
A. that doesn't take away the fact that there is no logic behind it. (unless it's for the specific purpose of being a jerkass).
B. it automatically means that the game is NOT crash-proof in any way. (which earns it an automatic 1-rating)
one of the OTHER games caused unity to crash and all my progress was lost, which means that this game fails to 'flush' the save. (P.S. I sometimes test a game's crash-safety by 'killing' Unity)
could you please add show the prices for the selected purchase amount? (1x shows price for one unit, 10x for 10 units, 100x for 100 units) I can't clearly see how it scales, so this would be really handy for me.
Could you please add a X-to-go indicator to the tooltips of unreached achievements? I can't tell if I need 100 or 1000 or 1.04e27 or anything in between for the 'buying 1e30 cells' achievement.
Could you add the option to switch marketing notification between 90%, 100% and X seconds till 100%? At the moment 90% means 15+ minutes till 100% for me.
UPDATE: Done! The shift and ctrl keys now display the bulk price, and won't allow level-ups if you don't have enough xp for the total.