Well I can say I'll add in few days import and export button. If you want speak about saves and coding it you can always pm me :) You now some awesome guidance're always appreciated.
@mytha, There are three basic types of cookies. A. expires when page is closed. B. expires when browser-session ends( in else: closing the browser causes the cookie to expire). C. expires after it has been unused for a certain amount of time. As I don't do any automated cookie-cleaning, and reloading the page doesn't trigger reset, B is the only thing that could be happening.
A rate above 100% could simply mean that you're making an actual profit somewhere during the laundering. Which could incidentally indicate that it might be more profitable to turn the front legit.
could you PLEASE make it remember whether the hero's are raiding or idling in the city? Every refresh (normal or crash-necessitated) I have to immediately set them to raiding or risk the wilds becoming to flooded to enter ... this is simply getting to tedious.
coins per second goes as it should (now that it has FINALLY given me the resources to test it), but it seems to process only a single click per second (hence the lagginess)
weapons cooled all the way but don't fire. (issue seems related to how loss-of-focus is handled, as it mostly occurs while I'm working on a different tab)
I cannot reproduce this bug; can you tell me more about the circumstances? When the weapons jammed, was the cooldown frozen or did the weapon cooldown all the way?
Well I can say I'll add in few days import and export button. If you want speak about saves and coding it you can always pm me :) You now some awesome guidance're always appreciated.