Black-screen here on kongregate, but opening the SWF directly gives a game with EXTREMELY WONKY zoom. only between 1/16th and 1/4th of game is shown, and 'SHOW-ALL' zooms in even further. This makes me believe that the problem lies in the code.
You should definitely do something about the PREMATURE game-overs. No matter how much speed we still have, it's impossible to gain any more points after we get a false game-over.
@ihatefishing: the red/yellow coloring of the upgrades don't take discounts into account, fortunately the actual buy system does. (In other words, you waited for nothing)
minor bug: the coloring of the resources for an upgrade doesn't take 'discounts' into account. this also allows for a bought upgrade to show in dark red until refresh or next colony.
I'd like it if the resource-box also showed expenses. (this should, amongst other things, make it easier to find the sweet-spot for wage-boosted coin-generation.)
could you give us the option to choose which skills trigger the upgrade indicator? At the moment it is constantly triggered by the pilot skill which has become useless.
This is now fixed, thanks for reporting!