could you please add a histogram of the exchange rates? At the moment it seems like the foreign currencies are, practically speaking, constantly losing value.
A few test have just shown that the play-speed affects the outcome (1x they're perfect, 9x they crash and burn). I assume you speed things up by skipping frames. If so, limit your frame-skipping to external frames only. skipping internal frames will cause the drivers to miss important input-signals.
Lost all progress since last load after a crash.
this means it doesn't save until/unless a proper shutdown/reload is performed. (which makes it fail at auto-saving)
have lost 2 achievements on reload, please make it recheck the achievements on load. Currently have 12 cities but 9-cities achievement and above do not show as achieved, and definitely not retriggering on conquering any city.
could you please make it possible to order the balloons to converge at a specific location? At the moment I have a lot of problems with getting them to stay ... I order one to anchor, but the game decides to treat it as an order for a different balloon to pull up the anchor ... sometimes leading to needing 30 clicks just to get them all to stay.
Loading without a save causes everything to become Undefined.
trying to use anything that is Undefined causes them to become NaN.
Solution: check save for validity before actual loading.
PS could you add an autosave?
Yeah, I noticed that and I thought I fixed it again, but unfortunately it still messes up.
And yes, I will add an autosave / autoload in the future and add in a reset button. :)
minor annoyance: the mana percentage round to the nearest percent, it should IMHO round down so that when it 'says' that the mana for a certain spell has been reached, it will truly have reached it.
could you PLEASE make it SAVE what is selected for battle-mode? It's getting to the point of mayor annoyance that I MUST reselect the monster and pet when I refresh.
there is no actual curve in how XP-cost is currently calculated.
Lvl*CostGain is NOT conductive for xp-curving. (in the same way that Frq*Time destroys all chance of gliding between notes)
I don't know how to make it at the moment, but when I come home, I will try to make it.