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SkyCharger001's Comments

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Idle Necromancer

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Aug. 22, 2014

Rating: 0

personally I don't like the lock-unbuyable-options system. It really limits the speed at which you can buy certain things, but perhaps you could make it optional.

Idle Village

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Aug. 22, 2014

Rating: 0

could you please add a frame-rate option? It seems most of the lag comes from trying to render faster than possible (frame-rate shouldn't be much of an issue with these kind of games). A model-quality option should also help.

Raw Cat Lawn Chair

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Aug. 21, 2014

Rating: 4

unplayable, believes any Flash version more recent than that what it's made for to be outdated.

Knightly Idle

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Aug. 20, 2014

Rating: 0

Why not make the gears multipliers instead of supplements? Then there shouldn't be any outpacing. EG: str = (basestr*(1+(square-root of sword))) def = (basedef*(1+(square-root of armor))) However, it might take a few tries to get something that is balanced.

Color Blindness Test

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Aug. 16, 2014

Rating: 1

Might have been better if it tested more than just luminance-sensitivity. EG: have it test for R/G-, G/B- and R/B sensitivity

Idle Artisian Miner(Beta)

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Aug. 15, 2014

Rating: 8

autosave doesn't work.

Auto-Attack!

Play Auto-Attack!

Aug. 10, 2014

Rating: 1

in low quality mode the shield and coin+ boxes are unreadable, could you please fix that?

Developer response from zapleaf

Will do!

AdVenture Capitalist

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Aug. 01, 2014

Rating: 11

The upgrade list is starting to become truly unmanageable, could you please reorganize it? EG: each upgrade-type has one main-box with a mark-box for each possible purchase.

Idle Empire 2

Play Idle Empire 2

Jul. 16, 2014

Rating: 2

could you please add a 'dynamic' mode for number-display? (each value is displayed in the mode with the shortest non-zero size)

Idle Empire 2

Play Idle Empire 2

Jul. 16, 2014

Rating: 2

could you please add an auto-gain indication to the statistics? I'd like to know how much XP/money I get per second or minute and thus how long I'd approximately have to wait to buy a certain upgrade so that i can spend more time on other things.

Idle Empire 2

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Jul. 09, 2014

Rating: 2

Could you please make buttons that are at their cap unclickable?

Developer response from Blooroth

It is in v1.4

AdVenture Capitalist

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Jul. 05, 2014

Rating: 4

ScreenBurned, are you on your second iteration or further along? if it's not your second iteration, then you simply miscalculated the EFFECTIVE percentage. effective_percentage = ((new_percentage/current_percentage)-1)*100

AdVenture Capitalist

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Jul. 05, 2014

Rating: 5

I think you shouldn't lock the X10 button. even if you can't afford X10. 1 X8 click is still better than 8 X1 clicks. But I'd like to see how many CAN be bought. (with a X10 cap, of course)

Horror Test

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Jul. 03, 2014

Rating: 1

no visuals whatsoever.

One

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Jul. 03, 2014

Rating: 3

autosave doesn't work, lost all my purchases but (for some strange reasons) not the cost-increases. I think you need something better than those otters.

One

Play One

Jul. 02, 2014

Rating: 1

When do cities become visible? or did you put the no-city-in-water-fix in reverse?

Developer response from anaph0ra

You should start seeing peaks of cities around Humans 5, full city dev around Humans 20.

AdVenture Capitalist

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Jun. 27, 2014

Rating: 0

about the newspaper/oil issue: A. oil is a 'natural' resource, newspapers are NOT. B. newspapers REQUIRE oil for production and thus have more overhead. C. It might become cheaper by buying a forest/lumber-company (solving the other resource supply issue).

Developer response from HyperHippoGames

Hahaha! I love the idea of buying a lumber company! (And not just because I'm Canadian. Or maybe it is...)

AdVenture Capitalist

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Jun. 27, 2014

Rating: 0

or at least 2 modes of play: A. non-scoring B. Scoring this should reduce the need to cheat AND allow us to keep our current games

Developer response from HyperHippoGames

This is exactly what we're thinking right now.

AdVenture Capitalist

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Jun. 26, 2014

Rating: 7

I think 1.999999 billion is spent on keeping the next floor of the lemonade-stand from tipping the entire thing over.

AdVenture Capitalist

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Jun. 25, 2014

Rating: 1

A: I think I understand PART of the price 'inversion'... Oil is a raw resource, which all the others, excepting lemonade might use. B: Could you add a small bar to indicate how much of 10 units you can buy on each buy-button?

Developer response from HyperHippoGames

We're working on displaying the price for a x10 purchase, which should do the trick.

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