Could you make the creation tab REMEMBER the desired item? EG: A. plant is chosen, B. water is needed, C. water is auto-chosen, D. When water is enough, game automatically returns to plant creation
That would be a bit more work and might make the creation-page more laggy, than it already is. I will note it down, but not sure, If it will be implemented.
A. Could you put the bars closer together? B. could you make clicking the slider-bar work on a per-bar-resolution instead of per-pixel (I'm not a fan of having half a bar on the top side of the panel)
I think I found the cause of the bug: offline-mode calculations seem to be based on the last time the game was STARTED. EG: start session on Monday, end session on Friday, off-line calculations use Monday as reference point instead of something, at least, close to Friday.
2 requests: A. could you add the #-of-clones buttons back as a sort of standard choices? (constantly having to retype those numbers I find tedious) B. could you make it so that creation automatically returns to shadow clones should a god-fight fail?
could you add flow-gauges between the stages? I'd like to see their relative strength without having to continuously check their tooltips.
EG: flow-gage between mining and smelting (needle right: overproducing ore, left: underproducing ore, middle: not too much, not too little.)
three problems:
A. lousy framerate control.
B. lousy collision-detection frequently blocks an otherwise unimpeded run (EG: tile 4 of a 5-tile 'island' blocks the player)
C. gray blocks should return over time or you should add some save-points.(especially when B combines with C)
not a bug, spacebar basically acts like both clicking on attack&end turn and clicking on the "next"-button. But I should and will add a option to toggle it on/off for the "next"-button.
That would be a bit more work and might make the creation-page more laggy, than it already is. I will note it down, but not sure, If it will be implemented.