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SkyCharger001's Comments

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Idling to Rule the Gods

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Oct. 06, 2014

Rating: 6

Could you make the creation tab REMEMBER the desired item? EG: A. plant is chosen, B. water is needed, C. water is auto-chosen, D. When water is enough, game automatically returns to plant creation

Developer response from Ryu82

That would be a bit more work and might make the creation-page more laggy, than it already is. I will note it down, but not sure, If it will be implemented.

Idling to Rule the Gods

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Oct. 05, 2014

Rating: 0

A. Could you put the bars closer together? B. could you make clicking the slider-bar work on a per-bar-resolution instead of per-pixel (I'm not a fan of having half a bar on the top side of the panel)

Developer response from Ryu82

I don't really understand what you mean. Can you show me a screenshot whats wrong?

Idling to Rule the Gods

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Oct. 05, 2014

Rating: 0

disregard last post, but could you please move the tooltips to the create buttons or encompass the entire thing?

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 05, 2014

Rating: -2

I'd like for the available creations to have tooltips describing their requirements.

Idling to Rule the Gods

Play Idling to Rule the Gods

Oct. 05, 2014

Rating: 1

could you make the achievement pop-up transparent?

Idle Recruit

Play Idle Recruit

Oct. 05, 2014

Rating: 26

could please allow the hotkeys to be turned off? they're messing with my attempts to type answers.

Developer response from CHARLESing

On the to-do list! EDIT: Done! Check the settings menu!

Amentis, Kingdom of BloBs

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Oct. 05, 2014

Rating: 1

I think I found the cause of the bug: offline-mode calculations seem to be based on the last time the game was STARTED. EG: start session on Monday, end session on Friday, off-line calculations use Monday as reference point instead of something, at least, close to Friday.

Idling to Rule the Gods

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Oct. 05, 2014

Rating: 3

2 requests: A. could you add the #-of-clones buttons back as a sort of standard choices? (constantly having to retype those numbers I find tedious) B. could you make it so that creation automatically returns to shadow clones should a god-fight fail?

Clicka Lettuce Seed

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Oct. 03, 2014

Rating: 1

could you please remove the .2/.2 cap on auto-harvest? I'm already at .1 harvest.

Stick Squad

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Sep. 30, 2014

Rating: 67

BUG: Except for one screen all IGNORE the quality setting of the options menu. Can cause major slowdowns.

Clicka Lettuce Seed

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Sep. 29, 2014

Rating: 3

minor issue: Endgame triggers on 10th upgrade, making the 11th unbuyable.

Developer response from Noontide

Thanks, will look into it.

Idle Blacksmith

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Sep. 22, 2014

Rating: 12

could you add flow-gauges between the stages? I'd like to see their relative strength without having to continuously check their tooltips. EG: flow-gage between mining and smelting (needle right: overproducing ore, left: underproducing ore, middle: not too much, not too little.)

Amentis, Kingdom of BloBs

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Sep. 21, 2014

Rating: 1

question: what affects Max-Population? I'd like to know how to improve it.

Idle Computer

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Sep. 11, 2014

Rating: 0

SERVER NOT FOUND!

Small World Alpha

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Sep. 08, 2014

Rating: 2

three problems: A. lousy framerate control. B. lousy collision-detection frequently blocks an otherwise unimpeded run (EG: tile 4 of a 5-tile 'island' blocks the player) C. gray blocks should return over time or you should add some save-points.(especially when B combines with C)

Project: Light Maze (Alpha)

Play Project: Light Maze (Alpha)

Sep. 07, 2014

Rating: 1

half of the time the cubes are invisible due to only one side giving light.

Amentis, Kingdom of BloBs

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Sep. 03, 2014

Rating: 1

MAYOR BUG: twice already has the offline-mode 'forgotten' a few days of active play due to the browser crashing.

Don't Forget The Coins!

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Aug. 30, 2014

Rating: 2

over-sensitive collision-detection makes navigation impossible.

Amentis, Kingdom of BloBs

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Aug. 24, 2014

Rating: 1

Could you please add a spend-all key for RP?

Developer response from gamesofgamers

maybe...

Amentis, Kingdom of BloBs

Play Amentis, Kingdom of BloBs

Aug. 22, 2014

Rating: 1

BUG: game skips post-battle screen when using space bar. this can easily destroy your exp. gain (exp is not counted if you die).

Developer response from gamesofgamers

not a bug, spacebar basically acts like both clicking on attack&end turn and clicking on the "next"-button. But I should and will add a option to toggle it on/off for the "next"-button.

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