request: at the moment the pond only tells you the value of the fish CURRENTLY in it, could you make it so that it also shows the MAXIMUM in the same fashion as the fish-count?
could you add a divinity-gain indicator to the fight-panel? that should give us at least (minimal) understanding of what affects it, beyond the fact that you get it from fighting monsters.
A. Could you please return the idiot to the homebase after death? Many a times are we forced to wait longer because the idiot died again while we were doing something else to kill time.
B. the erase save dialog does nothing to prevent an accidental save.
could you add the total being mined from a planet/moon to it's status-/mining-panel? EG: planet is mined by 3 satellite (.002), 3 probes (.003), 3 rovers (.007), 3 mech (.021), 3 base (.062) and 1 station (.167) = .452
unplayable, loading from site places a black screen OVER the game-area, loading .swf directly only shows ~25% of the game-area without any chance of seeing the ~75% remainder. (attempts to use view-all result in an even smaller visible area)
Fixed point: (output=integer_variable/constant_divider)
while not as 'flexible' as floating-point, it should be much more stable in its results (no rounding errors when you use the internal integer for a check).
EG: the cooldown could be done as (Cooldown_Ext=Cooldown_Int/10) and capping Cooldown_Int to a minimum of 2.
Yeah, multiplying it by ten, round down, then divide by 10 to get a nice, neat number (or reading it after multiplying by ten and rounding down). If the current patch doesn't fix it, I'll go with that. Thanks SkyCharger, for your post! :)
Just because something is an alloy doesn't mean it can't exist in natural forms (in fact ores are technically alloys themselves(all of the contaminants they have)). secondly: Steel-ore can refer to iron-ore that is NATURALLY suitable for creating steel.
I have a small problem, I find it hard to determine which suffix indicates a higher value (there is no clear cut information on the order of the latter suffixes used) in many cases so I request that you add a tooltip showing relative increase to the ascension-gain (would make it easier for me to determine when I can ascend)
EG:level = 2.2E18, ascension = 1.29E17, gain = 5.8636%: NOT READY
EG:level = 2.2E18, ascension = 1.29E19, gain = 586.36%: READY
I have a specific if statement to block that yet it still got through? Thanks for the report! Edit: I've uploaded what I hope fixes it (stencyl is weird when it comes to fractions). It includes a reset button (click 5 times in 2 seconds and it resets everything - use with caution!!! I'll probably remove this latter since people love red buttons!)
Opps sorry, auto pause is my game engine default feature, I can't control it, sorry that made you feel bored :\