I think I like this version of Creeper World the best, with Academy as second favorite. It's a NEW level every time! More Academy would be great, tho, as well. My only question is.... what is the name song that plays during levels, and where can I get it? It's so calming and spacy, I want it! O.O
I just cannot beat The Settlers. That one creeper spawner in the well to the southeast, it swamps me every single time. Any suggestions as to help beat this level, please PM me.
Sounds fun, Starcraft111, would be nice to be fixed like KIXEYE said he'd do for us with pre-update base=0, but... really.. what are the bloody odds of that happening?! STOP UPDATING AND START DEBUGGING, KIXEYE! I will not stop making a weekly complaint here or on KIX's profile until he does, I don't care how many negatives, how much I'm ignored. I will not stop! DEBUG is more important that new content, in ANY SCENARIO! Just give us a damn sign that you are working on Base=0s, dammit! >.<#
Oh I like this version of Creeper World! The Side view is a new twist, and you learn a bit more about just how the creep works. Making your own upgrade machines is AWESOME! Shields and your OWN creeper is pure amazing! I have only done 4 levels so far, but of thus far, the only thing I really have to complain about is I miss that awesome, calming music that plays in the top-down versions. I dunno the song's name but it's just so.... calming. I would love to see more working on this game's basis... and... well.. the top down as well! Do more of both! Hahaha.
So..... when the bloody hell am I getting Base=0 fixed? |:/ I've almost all-but given up on playing this again. Should go play the Epic Battle Fantasy series again, Kupo likes his players at least. =.=
Kongregate says that I should play some game or another because I rated this game highly... I've.... never even seen this game "I have 1 day" before..... ah well *clicks start and starts playing*.
Maybe I just haven't played enough levels, but I am really wishing I had more starting memory, or maybe a wave bonus? Like for every wave that you successfully pass, you get your total remaining memory cores in a memory bonus to use. I honestly feel starved for memory.
Looks interesting, hmm. *click*. [Start] "Press WASD or the arrow keys to move" Alright *presses left* *my cell ZIPS TO THE LEFT OF THE MAP, full throttle* Apparently these things have a ton of power under the.... membrane? I'm not a delicate player so this finite controls are hard for me. I'd be lucky to get the easy badge, haha!
For such a silly acting game, it has an inhumanly kickass soundtrack. Sorry tho, I have fought much tougher bosses.. I play Touhou. You try to beat the Moon Princess' 8 Impossible Tasks ON EASY MODE and tell me this is hard. Or Yuyuko and her damned fan in Touhou 7. ... Or dare I say... Utsuho Reiuji and.... everything involving her!
I was really sad for EXEDI by the end... until I realized how hard it was to friggin end her. I now understand fully why it is a heart that represents HP in video games, because it takes so damn long to kill one. If she WANTED it dead, she could have at least turned off the firing mechanism! Fun game, great story, difficult boss. What more could a flash gamer ask for? 5/5. I miss the earlier levels' techno tho.
Mnngh, I wanna play again. You updated the game but you didn't fix the base=0, KIXEYE! You have a shout on your profile saying that if we post our IP you'll fix them so we can play again, but I have yet to see you deliver. You'll get your 5/5 rating back when you earn it mister! For all the negatives this comment will bring, fix those of us with Base=0 or go crawl back under that rock called facebook where you belong! *fume* At any and all times, the players are more important than the money! And in a situation like this, fixing the bugs is more important than releasing updates!
Rather fun. Simple, could most certainly use more, and a higher difficulty curve (making the shop goods sharply increase in price near the top-tier goods for example), maybe, just maybe, some monsters, pools of water to avoid (robot+water=X.X), maybe underground dungeon-type places to explore with chests. Perks or feats or skills to dig area/defend yourself (like TNT blowing up a 3x3 section or wider; or a sort of drill punch that clears a few squares ahead of you, illuminating further, but taking up an extra portion of energy). I'm sure all of this would give it significantly more replayablility. Not a bad game with lots of possibilities. A super simplified blend of Dig Dug meets Minecraft.
Stuck on the Settlers! Which raises a question: If the tutorial shows you can move the city about, why can we never use it in the majority of the missions? I know in the other CW game I played, I could move the city about, but most of the levels in Userspace won't let me move my city! Why have an option if it doesn't run? |:\
Apparently some have been trying to get my attention on how to fix base=0, turns out there is a shout on KIXEYE's profile where you post him your ID for the game and he'll fix it for you. Please + this, folks, so those who are trying to have base=0 fixed can know.
Pity, because it was such a fun game too. Remember Kixeye, players are more important than dollars. Without us players, you don't make dollars. Tsk tsk.