Thank you very much!
We are just trying our best - it's our third game (or the third part of our first game, if you prefer) and we're just so happy to see so many positive comments!
We hope you'll enjoy the Gran Finale even more!
The very fast speed-runs, 30:00 or less, can be accomplished by a Paladin with a "Noncombatant"and a "Turn Evil" to ward off attackers. Got to level 11, got "Wrath of God" to kill off all the monsters in the last level. If any of the levels isn't going your way just reload and restart it.
A bestiary for discovered enemies would be a great addition. Details about the abilities of the beasts would be gradually revealed after encounters, possibly more to characters with higher intelligence. Once a beast is fully researched in the player's archive this knowledge could offer some advantage against them.
Please either stop generating monsters to hurry the game on or make them give xp and treasure. As it stands the random encounter can often be lethal and it prevents proper and peaceful exploration of the area once cleared. It also prevents proper hiding and recharging strategies in difficult spots.
Moving the goalposts is not ok bro...not ok at all. Changing the rating here. If you're adding features and goals that is just fine but if you retroactively revamp the achievements for those who have invested in the old framework then you make the past investment meaningless.
A fantastically good game with wide replay value. Here is a little issue with one of the spells though :
The Polymorph spell is not very useful and it doesn't reflect the traditional use of such as spell in RPG games generally.
As it stands it can transform a dangerous creature into another dangerous creature - not much of an incentive to use it.
I suggest it functions as a spell that changes the recipient creature into a merchant for a brief period - allowing the protagonist to kill it more easily.
Hiya! Yep, Polymorph is love/hate. It's a gamble. On the other hand, when you do get lucky, it's one of the few skills that can - by itself - let you easily kill some of the hardest monsters in the game. So it can be pretty powerful or it can get you killed. That mix of power and volatility is what much of the Magic branch is about, really.
(I also think it's more fun this way - Polymorph's unpredictability creates a lot of interesting situations, even if they can sometimes be horrible. :D)
Here's a math challenge. How many angel investors would one need to be able to buy all upgrades, managers and a full 300 of each investment option for just one lemonade used only once? :)
All in all a fun albeit generic game. The only gripe is the old and tired boss within a boss finale. Also, you don't insult Ctulhu and expect to remain sane! Prepare for insanity!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
Thank you very much! We are just trying our best - it's our third game (or the third part of our first game, if you prefer) and we're just so happy to see so many positive comments! We hope you'll enjoy the Gran Finale even more!