The more I play it the more I like it. The difference between the characters is palpable and makes for genuinely different playing experiences. Excellent game in its genre.
Nerfing the Carrier was a bad move. Now difficult battles are a boring and tedious race from station to battle to station. 5 module spaces are far from enough to be able to carry the essentials for hard battles.
Kill everybody and everything in your friendly pirate neighbourhood with a Carrier equipped with 6 Assault Blasters, lots of ammo and a Heavy Shield booster.
This assumes you've got the best targeting and defenses.
It would really help to be able to sequence the way guns fire. It doesn't help for all the heavy weapons to fire and exhaust themselves on a tiny target just for the ship to have to wait to reload while the bigger enemies take shots at it.
The zombies could not overcome me but boredom eventually did me in. It gets very repetitive very quickly without anything, like a boss or a modicum of a story, to alleviate the monotonous gameplay. It's ok as an initial experiment but it's not an experience that draws you back.
Excellent games. This is what the future of gaming used to look back when 3D CGI was starting out and I love it. It would help if objects didn't start rotating randomly when picked up.
The putatively eternal rivalry between bloons and monkeys promised to provide endless fun but it would seem these traditional enemies have come together to conspire against us, the players. They put their differences aside to grind money out of the witless and frustrated gamer.
did you turn on respawn in your galaxy settings?