Ziggy Rats - Ziggurats. I see what you did there :) Excellent game. Definitely one of the better ones in the genre. It's fun, challenging if you want to do it perfectly, colourful and with great replay value. 5/5
The final level is the height of ease. One Annihilator base and Physics labs to churn out Annihilators. Keep building the Physics labs and watch the destruction.
The difficulty rating of the missions is random at best at the high levels. Some levels can be won virtually instantly by building a massive array of defence towers within the range of the enemy base, while others, often rated as easier than the aformentioned, are pure hell.
The Skirmish mission at 84 difficulty rating, which is located three stars up from the bottom on the leftmost border is almost unbeatable. If you want to win then quickly relocate your base to the top, build miners, lots of small carriers, defences and then Annihilators.
Tactical tips. I won most of the ostensibly hard levels by Zergling rushing from the getgo with Gunships of Light Carriers. The final level is a breeze with 6 Light Carrier bases unleashing a swarm of small fighters. Put some barriers up and Zergling rush.
Not a bad game but there are several issues that, if resolved, could make it a lot better.
1. Targetting. There is no use having a large fleet if it gets entirely distracted by the smallest of enemy ships. We can't control the targetting and this has disastrous consequences tactically.
2. Consistency. Barriers absorb shots but apparently exploding enemy ships can just bomb through and wreak havoc on the base.
3. I don't know whether this is fixable but I missed most of the action in the game due to constantly being busy micro-managing my base to victory.
Finally managed the Impossible one. Thank you Ivod for your helpful tip. The last two ones were, indeed, the most challenging ones and your strategy works.
Alright. This, like the predecessor, is a lovely game. Again, very much like the previous game, it suffers from one major flaw, namely money. Way too much money way too soon. You can get all the relevant upgrades very early in the game and then render the in game economy useless. Here is a suggestions : Instead of rewarding the player with money for completing challenges, why not reward him with increases in abilities, like better damage, longer death ray duration etc?
Other than that, very nice and playable.
Basic horror game that hits all the spots. As horror happens mostly in the imagination all you need is the right cues to set it off. The only gripe is the random elements in the gaming side. Why is there a key in the furnace? Why the number etc. It's as if the gaming elements were an afterthought to wanting to deliver the creepy ambiance. It's not a major flaw since it does deliver just that :)
thanks! Let's do everything we cannot do in real life in games!