Cool concept, but boiled down to memorization after a bit. Also, the art didn't really fit the tone, and the poetry itself was bupkis meant to sound deep. I mean, some of those words felt really strained just to make it rhyme, even if it sacrificed a cohesive narrative, which it definitely didn't have. I still have no idea what the story was about. It was also very short. All it had going for it was the shattered camera gimmick. 3/5
I don't think memorization plays a role at all. There's zero trial and error required to complete the game. I'm sorry you couldn't get into the story but at least you enjoyed the gameplay. Thanks for being honest.
Honestly, this game is pretty boring. It's a straight rip from zelda, and the game mechanics are just as dated. I mean come on, pausing to scroll the screen? That was done because of loading speed way back when. There's no reason to keep something like that in.
Good voice acting, but thinking about it, the story doesn't actually make any sense. It's just a bunch of crap meant to sound deep. Also, the game didn't fit the story at all. The hell does platform-puzzling have to do with mending his family and passing away? Anyway, the gameplay was alright. 3/5
My only minor gripe is that you can play a lot of it from memory, but if you made it a random level generator, it creates drawbacks such as impossible to survive in situations, so I see why you did this. Other than that though, this is one of the best games kongregate's recieved in a while. GAME DEVELOPERS TAKE HEED, I think the reason for this is that there are no upgrades. Gameplay is based on skill, and designed accordingly. The game is very nicely polished, and the flow is great, which is what these running games strive for. An exceptional survival game. 5/5
No strategy when upgrading character. Since critical attacks are crit stat + attack, just putting into attack means you hit that EVERY time, rather than like 10 percent of the time. Getting 5 health per level up is an awful idea because going from say, 20 to 25 attack is MUCH more helpful than going from 120 to 125 health. I think the crit and health level ups should give you 10 instead of 5, or else straight attack will be the only way to go.
Other than the fact that it's in 3D, I have nothing good to say about this game. Braindead gameplay where you just turn right and left and hold the trigger. It also utilizes hand-holding to the highest degree, and is linear as all hell. If you're general reaction is to say "well what do you expect from a non-multiplayer browser based third person shooter?" I will say "nothing, and that is exactly why the game shouldn't have been made in the first place." I mean look at that top comment. You people are impressed with generic shop upgrades? Really? If you don't have the resources to make a high quality 3D game, just don't. Or make something like Sarah's run, which was fun because of it's concept and despite it's technical quality. There is nothing original or interesting here.
I don't think memorization plays a role at all. There's zero trial and error required to complete the game. I'm sorry you couldn't get into the story but at least you enjoyed the gameplay. Thanks for being honest.