Interesting idea. A bit too slow, I'd say. Car upgrades could coincide with visual improvements. There could also be purchaseable upgrades with benefits for the background objects and possibly the UI. People love upgrades.
I can´t give a warranty for visual upgrades right now though it is planned for later. Thing like upgrades that have an influence on background objects and so on will come later. I did not think of GUI things so far but it sounds like a good idea so that goes on the list. Generally, there will be more upgrade later on like global upgrades that influence all wagons of the same type and so on.
It´s still more or less a prototype and with just basic functionality. I work on more wagons right now and the balancing of the what is there. More will follow.
Lost me at Reactions/Synthesis. Here's some dense equations. Clicking the buttons does something, but the import and use of it is not readily apparent. Go read some science manuals and you might follow what's going on, but more likely you'll have wasted your time and ended up even more lost. Following up on an earlier comment - it's all "edu" and very little "tainment" at this point.
People get overwhelmed by 'science' but think about it abstractly: it is just a crafting system. Instead of "13 eV + H → p + e-" read it as "13 money plus ore => dirt and iron". Then you can shuffle ingredients around to create new or different resources.
I would like to put this in. In the near future, this game will be across a few platforms, at that point I'll look into the option of not only a cloud save but also a cross-platform saved game. Thanks for playing!
The online save predictably didn't work. And since the regular Save button didn't generate a downloadable save as it did before the update, I've lost the previous night's progress and it doesn't look like there's any point in trying to make any more progress unless/until this issue gets worked out.
The regular Save button no longer seems to generate a downloadable save file. It's not that I don't trust your online save feature... oh, wait... yes, it is! Hopefully, your ducks are in a row. Columns are also acceptable. But no hypercubes. Ducks should never be arranged into hypercubes.
If there wasn't a planned deletion of cloud data within the past day or so as part of the Beta process, then my data was randomly lost because of a bug I guess?
Hello Tenzhi! We have not delete any data and we are planing only to make fixes on them and not to start anyone from the beginning. So please send me your family ID so that we will check your issue. Please send that at bug.zapper@tamasenco.com. Thank you!
Browser/Kongregate popped up an Out of Memory error message and said something about the developer should change the settings to allocate more memory to WebGL or something like that.
The hyper-realistic cow stalks the Uncanny Valley, lurking in the tall grass of insanity awaiting the perfect moment to leap out at its unsuspecting prey, wrap its tentacular neck around the victim and vomit grass upon it while smiling its benignly malignant grin.
This version doesn't seem to have everything the Android version has. In the Android version when you switch the language to Polish a book appears, but alas there is no English text for it when you switch the language back so I've no idea what to do with it. Was hoping someone here would know, but it isn't in this version as far as I can tell.
Hello, on Android it's the same :-} Book is for Polish players only, becuase it got questions releated to Wykot, so it would be dumb ot show those questions to non Polish players, sorry. book got only Polish texts.
Once you get Bug Tracking it no longer shows how many traps you have, yet you can still build them and they can randomly get destroyed while checking them.
An indicator of Qubits that would be acquired on reset (without having to type in a command) would be convenient. And, of course, a better system for persistent saves.
Gas Cars Ban should tell you that it's going to stop most of your gold production. Either that or it shouldn't cost more to revoke a policy than it does to enact it.
I can´t give a warranty for visual upgrades right now though it is planned for later. Thing like upgrades that have an influence on background objects and so on will come later. I did not think of GUI things so far but it sounds like a good idea so that goes on the list. Generally, there will be more upgrade later on like global upgrades that influence all wagons of the same type and so on. It´s still more or less a prototype and with just basic functionality. I work on more wagons right now and the balancing of the what is there. More will follow.