Thanks for the feedback, I have rebalanced costs.
I only made a limited amount of wool upgrades and wanted to spread them out over the course of the game to spice up just leveling your bars. Now I've decided to make it more of an early game feature. When all are unlocked, you can shift towards leveling up your bars for the endgame.
The Extra Power Plant starts with 0 capacity, which makes it kind of a ripoff. The capacity upgrades on the Map don't display correctly, they *appear* to be one off.
The buffs have a habit of spawning at the edge of the screen and traveling immediately off-screen. Their random direction of travel should always NOT be towards the edge they've spawned nearest.
Turn 4 on level 5 is ridiculous. For a few hundred generations the AI was turning the opposite of the right direction. Up to 900 it's begun making half-hearted attempts to turn the right direction, though it's been crashing at about the same spot for at least a hundred generations thus far.
Could be more idle. Game didn't eat breakfast for me, turn the computer on, or even open itself. I'm even being forced to manually enter this comment. Lame!
Yay! Completed the last track. I think this one of the more interesting Idle concepts I've seen in awhile. More tracks (with jumps/hills?), better AI, in-game Achievements, perhaps a better balance to the pricing, and a cloud save and this could be more than a brief one-off winner.
Ah, the "better brains" of playthrough 3. 270 generations into failing to get around the first track there's still that one bike who instantly veers to the right off the line and crashes into the wall.
"Tranquility" - the perk which enables Autocast - shouldn't need to take up an Ability slot. Then again, you should also be able to replace Throwing Knives with a different ability. Then again again, active abilities that you set as a Mastery should be able to be Autocast regardless.
It doesn't anymore, there is a dedicated button that activated/disables idle mode!