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Tenzhi's Comments

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Business Man Idle

Play Business Man Idle

Mar. 08, 2017

Rating: 0

"New save function released, check out settings for the feature!" - and when you go into Settings: (This game does not save any progress)

Developer response from 8326907deletedus

Yup, that's why it's new, found out that saving could also just be the net worth, you get a promo code for ever 100, 1000, 10000, 100000, 1000000, 10000000 etc. The thing in settings, is just a disclaimer

Starback: Planet Destroyer

Play Starback: Planet Destroyer

Mar. 01, 2017

Rating: 1

Manual clicking power needs to be seriously ramped up. Even keeping Upgrade Manual Power upgraded to a level on par cost-wise with other upgrades, kills per click quickly drops to zero and clicking (not to mention Upgrade Manual Power) becomes completely irrelevant.

Cosmos Quest: The Origin

Play Cosmos Quest: The Origin

Feb. 28, 2017

Rating: -2

I swear this had offline progress before, but now it doesn't seem to?

Sword and Spoon

Play Sword and Spoon

Feb. 25, 2017

Rating: 0

It seems like the tags that have negative votes should be switched with the ones in the positive...

Eternal Quest

Play Eternal Quest

Feb. 22, 2017

Rating: 1

Skill point accumulation seems a bit too slow at 1 point per level.

Idle Bouncer

Play Idle Bouncer

Feb. 16, 2017

Rating: -25

So... the Valentine event has its own *separate* save? That should have had a big flashing warning on the screen. Now, I've lost the save I was maintaining since near the beginning of the game. Bad form. Rating updated to 1 star.

Idle Bouncer

Play Idle Bouncer

Feb. 15, 2017

Rating: -1

Exported my save during the Valentine event and now it won't import it. Been importing it fine up until now.

Test :)

Play Test :)

Feb. 15, 2017

Rating: 1

Fail :(

Computer Clicker

Play Computer Clicker

Feb. 09, 2017

Rating: 65

Doesn't appear to have a cloud save, and no save export. A fatal flaw in games that are intended to be long term. 1/5

Computer Clicker

Play Computer Clicker

Feb. 09, 2017

Rating: 8

Leveling an app increases its idle bonus percentage. The app appears to fill the lower progress bar automatically by that percentage per tick, with the tick speed seemingly based on the app's CPU/RAM usage versus the CPU/RAM available.

Millionaire To Billionaire

Play Millionaire To Billionaire

Jan. 27, 2017

Rating: 0

No cloud save on a game that's intended to be played long-term. 1/5

Idle Bouncer

Play Idle Bouncer

Jan. 27, 2017

Rating: -2

Not really an idle game. Still, if it had a cloud save I'd rate it favorably and play it over a longer period.

Developer response from almostidle

There is export/import available, and we'll think how to add cloud save soon. The game becomes more idle after you do the first reset, and you can make it more and more idle later on.

Starback: Planet Destroyer

Play Starback: Planet Destroyer

Jan. 25, 2017

Rating: 3

The Save Game icon is indicative of a Cloud Save, but it appears to only save locally. Is a Cloud Save going to be implemented at some point?

Developer response from CitizenDawn

Commander, I answer with a simple yes. Sincerely Corporal Tutnix.

Starback: Planet Destroyer

Play Starback: Planet Destroyer

Jan. 24, 2017

Rating: 1

Upgrade Research & Development currently doesn't seem worth purchasing. With all the resources I've poured into it, buying it up at the ridiculous fraction of a percent per level, I've not once had a single scientist survive.

Developer response from CitizenDawn

Commander, those scientists know nothing about Workplace safety. Thats the reason why they all died. I spoke with Chief Scientist. Now everything looks better. I checked it myself. Sincerely Corporal Tutnix.

Secret Miner

Play Secret Miner

Jan. 22, 2017

Rating: 2

Mute... mute... mute... mute...

Developer response from asrachiael

You ask, I do. Done!

Idle Power

Play Idle Power

Jan. 20, 2017

Rating: 0

A game that is intended to be lengthy by nature that lacks a good persistent save system will always get 1/5 stars from me.

Gold Miner

Play Gold Miner

Jan. 19, 2017

Rating: 2

The movement mechanic is annoying - and, no, not because it's in any way difficult. The interface for it is cumbersome/awkward. And it doesn't help that you often have to deal with it multiple times to get close enough to hit the wall. The pickaxe is also annoying what with its breaking and the ever increasing replacement/upgrade cost and no apparent persistence. Which doesn't leave a lot going for the game.

Bouncy Clicker

Play Bouncy Clicker

Jan. 17, 2017

Rating: 3

Suggestion to fix performance issues: Set a reasonable max balls cap (say - 200-400), but have a ball multiplier upgrade that makes each ball count as x2, x3, x4, etc.

Bouncy Clicker

Play Bouncy Clicker

Jan. 15, 2017

Rating: 1

I like the concept, and the fact that it's apparently got a cloud save going is nice. Performance gets rough to the point where clicking Ball Fountain no longer manages to push past the maximum ball count, but instead causes so much lag that the ball count dips a couple of hundred. Three stars for now, but improvements could change that.

Scream Collector

Play Scream Collector

Dec. 20, 2016

Rating: 4

The various objects you purchase should continue to get speed and income multipliers at regular intervals beyond the limits of their aesthetic unlocks.

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