Yup, that's why it's new, found out that saving could also just be the net worth, you get a promo code for ever 100, 1000, 10000, 100000, 1000000, 10000000 etc.
The thing in settings, is just a disclaimer
Manual clicking power needs to be seriously ramped up. Even keeping Upgrade Manual Power upgraded to a level on par cost-wise with other upgrades, kills per click quickly drops to zero and clicking (not to mention Upgrade Manual Power) becomes completely irrelevant.
So... the Valentine event has its own *separate* save? That should have had a big flashing warning on the screen. Now, I've lost the save I was maintaining since near the beginning of the game. Bad form. Rating updated to 1 star.
Leveling an app increases its idle bonus percentage. The app appears to fill the lower progress bar automatically by that percentage per tick, with the tick speed seemingly based on the app's CPU/RAM usage versus the CPU/RAM available.
There is export/import available, and we'll think how to add cloud save soon. The game becomes more idle after you do the first reset, and you can make it more and more idle later on.
Upgrade Research & Development currently doesn't seem worth purchasing. With all the resources I've poured into it, buying it up at the ridiculous fraction of a percent per level, I've not once had a single scientist survive.
Commander, those scientists know nothing about Workplace safety. Thats the reason why they all died. I spoke with Chief Scientist. Now everything looks better. I checked it myself. Sincerely Corporal Tutnix.
The movement mechanic is annoying - and, no, not because it's in any way difficult. The interface for it is cumbersome/awkward. And it doesn't help that you often have to deal with it multiple times to get close enough to hit the wall. The pickaxe is also annoying what with its breaking and the ever increasing replacement/upgrade cost and no apparent persistence. Which doesn't leave a lot going for the game.
Suggestion to fix performance issues: Set a reasonable max balls cap (say - 200-400), but have a ball multiplier upgrade that makes each ball count as x2, x3, x4, etc.
I like the concept, and the fact that it's apparently got a cloud save going is nice. Performance gets rough to the point where clicking Ball Fountain no longer manages to push past the maximum ball count, but instead causes so much lag that the ball count dips a couple of hundred. Three stars for now, but improvements could change that.
The various objects you purchase should continue to get speed and income multipliers at regular intervals beyond the limits of their aesthetic unlocks.
Yup, that's why it's new, found out that saving could also just be the net worth, you get a promo code for ever 100, 1000, 10000, 100000, 1000000, 10000000 etc. The thing in settings, is just a disclaimer