Great. The game goes away and then my save doesn't work when it comes back. Because I found it interesting before, I will give it a chance anew rather than hastily 1-starring it out of spite.
Gem income is too low/irregular for the rising costs in the Mystic Scepter. Even if each upgrade kept its base cost per purchase it might be a bit rough going.
The Promotion doesn't seem to be working. I click on "A PROMOTION OFFER!" and get the popup about not carrying over experience, etc. When I click to accept it, it just acts like a normal job offer - I still have my experience tally and I don't get the achievement for promotion.
Hi Tenzhi. This is a great request since sometimes it's hard to walk away because you don't know if the game saved! We will make note of it, and look into it.
Even if you had the bonus from both captured prisoners at *all* times, and that bonus was 200% *per* captured prisoner, the Prisoners resource wouldn't provide a reasonable amount of income relative to its tier.
When I Promoted, the Upgrade levels didn't refresh until I moused over them. And I bought a level of Extra Stats and my Regenerations started at level -1.
Buying multiples of each Tap/Idle upgrade has such meagre effect that it always seems more useful to just wait and get the next tier of upgrade instead.
@TheLowerLight: The Cannon Ball smashes through bricks if its damage is equal to or greater than the brick's remaining hits. Of course, that's of very limited usefulness especially given its cost. I think making the ball smaller and faster and calling it a Piercing Ball and having it pass through all bricks in its path doing damage might be better.
The splash damage on the plasma balls should actually exist. As it is, with 2 Range upgrades (and a damage of 6, 25% of which is at least 1 whole point) they're hitting bricks and only ever doing damage to that one brick.
Hi Tenzhi! We can look into adding bonuses to this system.