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TheKitchenSink's Comments

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The Heist

Play The Heist

Oct. 07, 2008

Rating: 0

Missiles are bomb. I got 730,000 credits on the last mission with them. 4/5

Talesworth Arena: Death Watch

Play Talesworth Arena: Death Watch

Oct. 03, 2008

Rating: 0

Well this is BS. As a juggernaut, as of yet, I only have one move that stuns, with a 2 secnd cast time and 30 second cooldown time. Yet you expect me to beat a boss that can heal himself to full with a move that has 4 second cast time and 25 second cooldown? Does not compute.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Sep. 30, 2008

Rating: 0

Muahaha! I knew there would be badges and such for this, so I put off playing it much until then! Muahaha!

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Sep. 27, 2008

Rating: 0

Around level 11, the game gets ridiculously difficult.

Atomik Kaos

Play Atomik Kaos

Sep. 26, 2008

Rating: 0

Creating chain reactions is fun. Avoiding making chain reactions is not. 3/5

The Necronomicon

Play The Necronomicon

Sep. 26, 2008

Rating: 0

4/5. Complaints are that taint shouldn't be discarded when their life gets down to 1; it can just be ineffective. Also the animations and wait times are waaaay too long. It takes a full four seconds of pointless waiting at the start of every game, and many more throughout. Etc.

Microbe Kombat

Play Microbe Kombat

Sep. 25, 2008

Rating: 0

I wholeheartedly agree with Bennie. I might also like to add that there is an extremely flawed gameplay mechanic: A limit to how big you can get. This means you have to *let* the opponent get the proteins until it splits. That is not fun. The eating mechanic simply does not work well at all, the virus-protein relationship isn't fully explained, action commands are confusing and useless, etc. 3/5

light-Bot

Play light-Bot

Sep. 20, 2008

Rating: 0

4/5aved. Very good concept and fair implementation. There should be much more levels; the first nine or so were basically tutorials, leaving you with only three really meaty ones, and rather out of place, the last is a cakewalk, comparable to level 9. Two challenging levels, all in all. Needs conditionals, more levels, and perhaps even a third function box in later levels to add to the complexity. This has a lot of potential, but it needs to use it.

loops of zen

Play loops of zen

Sep. 18, 2008

Rating: 0

Needs a mute and a "next level" think instead of automatically switching. 4/5aved

Now Boarding: First Class

Play Now Boarding: First Class

Sep. 13, 2008

Rating: 0

Micromanagement incarnate

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

Pretty easy. I got 1st place on the final race on my second try (the first I missed a checkpoint).

Maze Stopper 2

Play Maze Stopper 2

Sep. 11, 2008

Rating: 0

Stuck on 15 :(

The Several Journeys of Reemus: Chapter 1

Play The Several Journeys of Reemus: Chapter 1

Sep. 11, 2008

Rating: 0

Crap. I ran into a bug.

Escape from Crystal Lake

Play Escape from Crystal Lake

Sep. 11, 2008

Rating: 0

Scary :( I don't like scary

Aether

Play Aether

Sep. 11, 2008

Rating: 0

Friggin sweet. The layered music was badly done though.

SandStorm Racing

Play SandStorm Racing

Sep. 06, 2008

Rating: 0

Not bad, but it got boring really fast. Nice physics though. 3/5

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 03, 2008

Rating: 0

Needs moar online multiplayer. Still, 5/5aved

Mercenaries 2: World Nearly In Flames.

Play Mercenaries 2: World Nearly In Flames.

Aug. 30, 2008

Rating: 0

Hah, clever, Pandemic.

Ultimate Defense 2

Play Ultimate Defense 2

Aug. 30, 2008

Rating: 0

Would be great were it not for the glaring design flaws. Really now. It's hard to see tiles. You can't restore health. No hotkeys. Slippery Slope Syndrome. Etc.

The Necronomicon

Play The Necronomicon

Aug. 28, 2008

Rating: 0

Pretty darned unpolished. I'm sorry, but I'm going to factor in the lack of art. If you don't have the art, wait until you do, THEN release it. Regardless, the "Rank" system is horribly flawed. It's a textbook example of "Slippery Slope:" If you have a lower rank, it's harder to gain ranks, because you opponent is frankly better than you. When it's harder to gain ranks, you start falling behind more and more until the difference makes it nigh unplayable. 3/5

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