Player: "Uh Oh, I only have one ship left, lucky it's only two spaces long" Computer: "I don't feel like searching for it, I'll just peek. Player will never know."
game is horribly, horribly unbalanced. Enemies gain HP far faster than you can build and upgrade defenses against them.
Wave 10 and everything walked right past all my towers like I was peeing on them.
Also: Some of the screen elements, like the 'Go' button, and the crowd aggression display are in the way of where cops can be placed. If you put one underneath any of those things, it makes it very hard to do anything with that cop later. Might want to consider not covering up the map with the game parts like that.
It's a neat game, but it has flaws. Really, there's no need to hire any gun cops until you've got nowhere left to put baton armed ones.
The helicopter is totally useless.
Upgrading units doesn't seem to really be needed, and there's no way to tell what effect upgrading will have on something anyhow. Just saying 'longer range' without telling or showing how MUCH more range, isn't helpful. Or how much more damage.
Really, the only use gun armed officers have is driving off those few fans who might make it to the warzone there. And they tend to be stupid about who they shoot at.
Letting us choose a priority would be nice. Closest to the parking lot, least HP, most HP, stunned... and so on.
@Memoryless: First off, it's Middle Ages, not mileages. Mileage is what you get out of your car's gas tank.
Secondly, it's a pun filled, silly game. Stop trying to rationalize it and just have some fun.
last fight isn't tough at all. Use your archer and mage to wipe out the minions while the Knight and Healer keep Atilla busy. If you've maxed ouf the ranged damage and healing power, it'll be a cakewalk.
Just remember not to taunt until after the minions are down or they'll all pigpile your knight, and he's important.
It's simple. You can say you got permission all you want. That doesn't make it true.
Until Max Games comes here and says "yes, we gave this person permission to upload this game here for us, so we wouldn't have to" we're not going to believe you.
What we here and Kongregate want to see are your own original games that -you- made. Not ones you took from other people, permission or not.
Which is sad cause it's a decent game and could be rated much higher were it actually your game.
@dtbc: The inability to move units once you put them down has always been a big point of the Protector series. It makes you 1: try harder not to make mistakes, and 2: try to see misplaced units as challenges instead of mistakes. Instead of just removing and placing a new soldier, you have to work around the new problem.
also, I agree with the aiming of the turrets needing to be improved. I had every turrest filled and was upgrading as fast as i could, but everything was getting by regardless because most of my shots were missing.
Yeah, not remotely balanced past the first handful of fights.
In the time it took me to upgrade one of my people twice and added people, say about $400 total, the person attacking me has upgraded one of -it's- people4 times, added people, and increased it's police, mamas, and superkicks. All told that comes to around $2000.
So in the time it takes the player to get $400 or so, the computer's getting money five times faster.
Once the 'enemy' gets a unit tougher than yours, you're going to lose most of your fights.
Also, given the computer never fights each other, I can only guess it's upgrades are arbitrary, making them suddenly having a lot more power than you a bit unfair.
this game makes no sense. It can't actually be played.
Enemies are invisible and even when you scan for them, unless they're right next to you, they've moved by the time you get to their 'supposed' spot.
So you lose all your bases, why even have them if you can't actually protect them. And then it becomes impossible to find enough fuel to maintain any kind of offense.
I don't understand. How is this a turn based game when the days.. I assume those are the turns, pass by on their own no matter what you do.
Add to that the fact the days go by very fast, with no warning anything's changing, and there's no instructions or tutorial.
How you've gotten rated with 3 stars is beyond me.
it says you can't screw up, but only -after- I mopped the floor do I find the loose brick and need the water. It would be nice if I could load before I mopped instead of being freakin stuck in this cell.
Oh, and that yellow-orange-lime trick isn't anywhere as good as people think it is. red and purple are your most important weapons. Purple to knock down armor, red to cause more and more damage as time goes along. True, red doesn't scale up fast enough to handle things alone, but the others don't scale up at all, forcing you to use mana on keeping up instead of adding additional defenses.
Arrgghhhh.
I can't get the power I need to beat fields K9 and L11 until -after- I've beaten fields K9 and L11.
I've done everything else I can, there's just no more XP available with the skills I can use.