way too glitchy. I have it telling me to do something, then not allowing me to do it until I've reloaded the page 15 times. Plus,can we maybe have a slightly less annoying and more informative tutorial?
Actually, I think I figured it out. Despite whatever your 'smarts' score says, your character is actually very stupid. he or she will work themselves to exhaustion during a week, forcing them to be bedridden for a week or two to recover.
I really dislike the skill trade off from working. Too many skills are really needed, and building a few hurts the rest. I also find the idea of having to rest 5 times as much as I work very annoying. I keep running out of time cause this slacker is resting too much.
Can't place troughs on top of cows, but they move too fast after only a few levels to get them in time. Perhaps if the game didn't consist of roughly 25 feet of proportionate space, we could react in time.
Children seem to wander at random and clicking them with the hand only seems to work about 10% of the time.
Overall it's a crowded and boring game.
I have no problem with not being able to sell towers. I know enough about TD games to have an idea where good spots are. I do think charging mana for element switching is a bad idea. You lose mana and haven't even placed a tower? ugh.
this game would be a lot better if I had a vague chance of actually beating anything. I spend what little money I get from losing on new cards and those new cards only lose just as much. I understand it's random, but come on. at least find a way for there to be slightly more strategy than just 'click here to attack'
maybe not quite so many enemies all at once. There's no way to work this, especially since your bombs blow up your -own- turrets.
All in all, I think it's a flawed concept.
First off, the instructions need to be in a color that contrasts better with the background. That's tough to read. Never really been fond of TD games that kill your towers either. That combined with not enough money to buy new cavemen makes this one of the most unbalanced games i've seen.
The music. Why did you choose a mariachi band? or is that an italian wedding? It's tough to tell.
Sound effects suck.
Ugh... Just stop, ok?
Second mission, the enemies start out, somehow, with 20 times the materials and ships I have. Hence they kill me in less than a minute every time. 1/5 for pointlessness.
I had rated this 2/5 cause it has promise, but it needs a LOT of work, but after seeing my paltry defenses get overwhelmed for the 5th time cause there just isn't any way to keep up, I'm dropping that to 1/5.
This 'game' needs some serious fixing.