Are the earth dragons inspired by diablos from monster hunter? They sure remind me of them, particularly in how they hang out in the desert and love using their horns to toss people around...
Do you not live in the U.S.? Because I've heard that in many other countries their version of "fast" is way slower than ours, which would explain why "turbo" here is pretty much normal game-type speed...
Dude...are the hero's portraits retooled pictures from WoW? I was looking at rembrandt the bloody/the orange hero and thinking "Damn, why does that portrait look so familiar? It reminds me of paladins from WoW for some reason...". Then I looked at the yellow hero and realized that one looked just like a night elf. The green one looks like an orc, and the blue one is obviously a dwarf. Sneaky! It was probably smart recoloring them though, as I wouldn't want to invoke the wrath of blizzard.
Man, apparently this homey ain't me, cause he totally hates orcs just because they're orcs, right after being all "Omg elves, not all humans are the same you know!". Talk about rampant racism...oh, and I was thinking I'd make a comment about #s 2 through 6 not displaying, but however they got broken, I can guarantee they ain't getting fixed. Not only is this an old game, but whoever the maker is very unfortunately figured out maybe he could maybe make money by turning the series into a cash grab, so at the moment they're focused on trying to get people to play the most recent one. I so much wish that it wasn't so easy to implement cash-transactions in games these days. These games were all so good, and now they've joined ranks with the boxhead series in having developers who suddenly turned greedy. Or maybe they always were, who knows, all I know is that it's disappointing as hell.
At first I found this rather hard...then, after upgrading my hero just a bit and getting more experienced it became significantly easier. Now that the targeting is here, I still only have one gripe: Don't think I don't know exactly why you made ghosts the way they are; it's essentially a method of twisting our arms into using mages. By the end of the game, there is not a single enemy that is weak to magic, but golems are immune and skeletons of all types are strong vs. magic. Sure, nothing is weak to arrows either, but aside from ghosts nothing is immune or strong vs. them either. So basically I'm guessing the dev finished the game and realized "Wait...why would anyone ever use magic? Archers will perform just as well or better in any situation.", so they threw ghosts in there as an afterthought so we couldn't just ignore mages altogether. Needless to say that's a very poor way of doing things...
At first I was like "Dude, it's your dad, everyone loses their parents at some point", and then I realized they lived together and it slowly became clear what was going on. The fact that it treats it like nothing special rather than making it a plot point is actually quite refreshing. And I'm glad we put everything back in the end; throwing away everything in your apartment isn't a terribly healthy nor mature way to deal with someone's passing.
Yeah, I ain't gonna lie, the fact that a game with a 3.68 has badges smells awfully fishy to me. Not only is this nothing special, but it's not even the sort of game that normally gets badges, meaning that to begin with it would have to REALLY stand out to wind up getting them....which, again, this doesn't. There have been times before that it was obvious that money traded hands in exchange for giving a game badges (unfortunately companies like gamestop whore off anything they can get their grubby, disgusting little f*cking hands on), and in my mind this is almost certainly another one. It wouldn't even surprise me if the score hadn't somehow been tampered with, as even ~3.7 seems awfully high for this. Of course I'm not sure who the hell would pay for their game to be given badges. Getting more people to play your game, think it's boring, then forget about it doesn't seem like it would create a very good return on one's investment.
That was literally the shortest game I've played in a long, long time. Like, even arcade-type games keep me occupied for longer in general. To be honest, I thought when the "game by Jwallace" sign came up, that maybe what I had just done would wind up having just been an intro and the entire thing was still ahead, but after panning out through the stars long enough I realized that obviously wasn't the case.
Oh, and missions work pretty poorly imo. You shouldn't have to physically click on the mission panel after a level to get it to advance. Heck, if you click on the mission icon thing in the main menu it doesn't even advance, literally the only way to make your missions advance is by remembering to click on the panel after you finish a level. It should just automatically advance. I didn't even realize the damn things existed until the third world, by which time I could've already completed a copious amount of them.
Yeah, for whatever reason the first time you play through a level whenever you die it does this god awful annoying thing where the music stops (not as in it stops playing though. It just obnoxiously blares whatever note it was on. More like a disc skipping, essentially) and it takes a moment or two to respawn. The thing is that I know this has to be unintentional because once you complete the level and restart, it all works perfectly fine. The camera just pans back to the start point and you respawn right away.
My primary issue with the entire climbing thing is that ok, so now all my other towers are occupied trying to take down this massive thing, but then at the same time all my guards, the ones that are supposed to be defending my base, are all climbing up the stupid thing to deal some trivial little amount of damage while totally ignoring all the little enemies actively running past. If there was a max # of units that could climb at any one time it would be fine, as that could leave some to actually do their job, but having my entire max leveled soldier tower become borderline useless the moment a big unit shows up doesn't work. Oh, and ghosts are ridiculous, esp. because you can't tell magic towers to target them over other units that could be damaged by anything. The game overall is alright, but there are just way too many poorly thought out aspects.
The economy's a little wonky here once your ships get a bit bigger...Let's say at port A I buy rum for 4k each, then head to port B and sell for 5k, making a 50k profit. Well, the thing is that due to my bulk buying/selling, A now has very little rum and B has a crap ton of it, so I just buy rum from port B (it takes a couple days game time for prices to adjust usually) for about 3.5k each and take it back to A where I sell for 7k a piece. Now that's more like a 350k profit. Now A has a bunch again and B has very little again, so I just transfer it back and make a few hundred k, repeat until rich. This all happens b/c when you buy goods, the price is "locked in", so even as the port is running out you're still getting w/e it is for dirt cheap, and vice versa for selling and staying expensive. There would be a couple ways to deal with that, but I'm about out of space here, so I'll refrain for the moment.
And what's with these stupid little drips that keep showing up? Back on level 16 I got one that messed with my solution, and now I'm on level 29 with a solution that should work perfectly, and yet one of my containers (all of which are 1, so they should either fill or not, there aren't supposed to be fractions) keeps winding up just below full, resulting in it telling me I've failed. Rachel up there says she got the same thing on level 20. Clearly this is not just me then...
K, the god damn reset button still hangs over the working area. It has been this way for multiple games now, and lots of people have stated that it was annoying. What the f*ck is so hard about moving it back by a tiny little bit? There's nothing that makes me quite as angry in terms of things like this than when it appears that a developer is simply ignoring people's suggestions. We're the ones determining how successful your works are, I'd think it would be pertinent to actually read the things people say.