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Breach

Play Breach

May. 03, 2013

Rating: 4

Yes! Finally, I got that stupid badge! Well, after playing this game for so long, after all we've been through, I can only say one thing; screw you, and screw every single person who made you. And that's from the heart.

Breach

Play Breach

May. 03, 2013

Rating: 6

I realize games were different back when this came out, but holy crap, how wouldn't someone have known full well that something like randomly pausing with no indication while people were attempting to navigate already annoyingly tight spaces and deal with walls that you pretty much just have to pray don't appear would do anything but make people want to punch the developer? Oh, and the tutorial calls our little shooter thing a "tool"...well, someone needs to return that shit to the hardware store, cause it's awful at its job.

Speck Oppression

Play Speck Oppression

May. 03, 2013

Rating: 2

Reminds me of the idea behind physics and the idea of gasses spreading, or even more so the brain's various receptors, with molecules of certain chemicals bouncing around and colliding/pairing with receptors at random through sheer numbers.

Spurt

Play Spurt

May. 01, 2013

Rating: 7

Continued. Lastly, the entire game up until level 22 was fairly easy, particularly if you completed the survival levels. Then you hit 22, and suddenly you're supposed to kill off 2 of those big blue birds with 100k health that hit for 500/2k at a time (with your 30k max health), while having absolutely no cover and almost no room behind you to move. That was much harder than the boss, and even with max upgrades I struggled not to die, let alone get 3 stars as I had on every other level. That goes along with nightmare survival and the fact that imo, nothing kills enjoyment in a game faster than level caps, seeing as character progression tends to be a big draw. Therefore, I would've liked to have seen higher, more expensive level caps. Maybe that's just me though; in my mind the end of a game is more often when my char can't get any better, not when I've completed the main story or w/e. As I said, all in all this was fairly good, but as others have said, it definitely needs more polish.

Spurt

Play Spurt

May. 01, 2013

Rating: 0

Sorry, anyways...I almost forgot; either make sure bullets actually reach the edge of the screen, or simply set a static limit on range. I would've liked to have seen more upgrades in the, uh..."super" category, maybe stuff like a chance to dodge, maybe some armor/defence, coin magnet/drop rate, etc. And call crit dam/rate, well, crit damage and rate. Wep selection was ok, but a tad more variance would've been nice. The final one was the only one that felt very special or different. I could go on for a while here, but I think it would be most efficient to just say; go look at the final death wish series. Those are very well developed games from this genre, so I think it would be prudent to take some notes, and if you have already, take more. Alright, one more comment box, I promise. I wouldn't have to do this garbage if they'd make these boxes bigger...

Spurt

Play Spurt

May. 01, 2013

Rating: 0

Not too bad, surprisingly. Couple O' things here though. First off, please, please brush up on your english a bit. I realize that it's complex and not everyone's first language, but usually I can at least get the gist of what someone is saying. Here a good portion of it was unintelligible. Secondly, how in the name of god is damage calculated? I'm guessing it's like for enemies and consecutive hits with a single shot on one target deal progressively lower damage, but sometimes it seems like even when there are just multiple enemies on screen I deal less to single ones, and damage in general is all over the place. It's all very convoluted; I would've liked to have seen it be simpler, or at least have had the option to see damage numbers so I could figure out what I was actually dealing, and to whom. I need to use another box here, hold on...

Super Stocktake

Play Super Stocktake

May. 01, 2013

Rating: 0

Eh, the only issue I had with it is that if you jump up under a box, even if you're at the edge you're forced to throw it unless you can knock it off yourself. It would be nice if there was a button that would allow you to throw it to the point where it shifts off you, but not have it go sailing across the level.

Aqua Boy

Play Aqua Boy

Apr. 30, 2013

Rating: 0

Aquaboy should've taken the mermaid with him. After all, for a guy who spends all his time swimming around, a chick with a tail would be pretty fitting.

Falling Elephants

Play Falling Elephants

Apr. 29, 2013

Rating: 1

I'm going to actually refrain from rating this. See, the game itself isn't exactly terribly special...but by god, I can't knock a game with such an amazing sound track.

Developer response from Rob_Almighty

Haha fair enough... you know that means it's worth a 5 though... :)

Canoniac Launcher 2

Play Canoniac Launcher 2

Apr. 25, 2013

Rating: 94

2 issues. First off, is it really that hard to have multiple effects going at a time? It's actually disadvantageous to get the money magnet as you can't hit anything else until it ends, so not only does the upgrade not increase launch distance, it actually DECREASES it under most circumstances. The springy alien thing is almost the same, but at least that one helps you go further. Again, I'm not sure how it's that tough to just apply multiple things. The second problem is that whether or not you win is pretty well luck based and rather easy, with the player having the ability to complete the game with almost no upgrades at all. I attribute that to the fact that there are almost no upgrades to actually get, so the difference between someone who just started vs. someone with all the upgrades is fairly small in the grand scheme of things. Thus the simple answer is to have a lot more aspects to upgrade.

Developer response from FunBunGames

Thank you for your comments and feedback. Changes are done.

Clarence's Big Chance

Play Clarence's Big Chance

Apr. 23, 2013

Rating: 3

She's a faithful christian? Well that's not very ho...oh, nevermind, she's also a stripper. I guess that balances out then. An executive and a stripper; it's almost like the plot to that pretty woman movie. As a side note, I'd be interested to know if any poor impressionable young fellows ever played this game and took any of it to heart. I could imagine them showing up on a date and saying "You know, you don't look like a slut." or "You have nice boobies", or maybe "I like children!" only to be met with silence and a furrowed brow on their lady friend's part. "Damn it, it worked for clarence, why isn't it working for me? Maybe I should try asking her if she's ever been to any wild orgies..."

Clarence's Big Chance

Play Clarence's Big Chance

Apr. 23, 2013

Rating: 1

I have no sympathy for Clarence. Sure, he may be a loser who doesn't shower very often, lives with his parents, and has never even been on a date...but at least he has a job. He's still doing better than me. I may not be 35, but give me 14 years and I will be...

Fanged Fun Players Pack

Play Fanged Fun Players Pack

Apr. 22, 2013

Rating: 3

Ya know, even just an attempt to come up with some sort of original elements in a game would make me respect this developer far more. Right now though, I sort of wonder...who the heck is behind these? What kind of person sets out thinking to themselves "Well I could attempt to use my skills and creativity to create games that are memorable and allow me to stand out from the crowd as a programmer while also giving myself a reason me a reason to feel good about myself and my merits as an individual...but instead I think I'll just dedicate all my time to creating shabby, pitiful knockoffs of other people's work". How can a person have any self respect? How can they take any pride in themselves? Do they tell their family members that that's what they do? Idk man, I don't get it.

no-one has to die.

Play no-one has to die.

Apr. 21, 2013

Rating: 0

Yeah, anyways, (spoilers ahead again, BTW), my primary suggestion related to the story is that the Christina lady should've been searching for someone different; a sibling, a lover, something like that. See, her going to such drastic lengths to find her mother just makes her seem selfish and ill-adjusted. See, anyone who doesn't get killed loses their parents at some point. That's just the way of the world...but here she is as a grown woman going crazy rampaging through time in a machine that could have god only knows what effects, starting shit on fire, abandoning a guy who's clearly got the hots for her enough to pretty much lose his mind when he thinks she's died, and all to maybe, possibly find her mother and spend, what, a maximum of a couple decades with her before she dies for real? It would've been much better imo had we sort of been able to agree with her decision. The way it is now just makes me feel like she needs to get a grip.

no-one has to die.

Play no-one has to die.

Apr. 21, 2013

Rating: -1

That was fairly trippy. Oh, and uh...spoilers incoming. But of course the chick is the crazy one. Women always turn out to be the crazy ones. Idk though, first off, how does she know it won't take her the equivalent of many lifetimes to even find her mother? How does she know she won't get shot/killed by security breaking in to retry or something before she finds her? And what's going to happen if/when she does find her mother, seeing as she's going to know all about the time machine? I need to use another box here for my primary suggestion though...

Fantasy Kommander

Play Fantasy Kommander

Apr. 21, 2013

Rating: 6

I really sort of don't want to be forced to go to another site to figure out how to play...

Bubble Tanks Tower Defense

Play Bubble Tanks Tower Defense

Apr. 21, 2013

Rating: 6

Man, I always hate when juggling is used as part of regular strategy in a TD. It's a tower defence, I just want to make a good setup and deal with my towers, I don't want to have to worry about sitting there selling and replacing towers. Imo that goes entirely against the very point of what a tower defence is supposed to be.

Perfect Balance 2

Play Perfect Balance 2

Apr. 21, 2013

Rating: -13

What, you think I didn't notice that the shapes on level 3 spell THC? I smoked pot back in the old days son, back in school during the late 2000s, I know about you youngsters and your stoned shenanigans. I know about the desire to sneak references to the marihuana in everything you do. I've been around the block. Ya can't sneak one past the ol' uberpenguin!

The Visitor: Massacre at Camp Happy

Play The Visitor: Massacre at Camp Happy

Apr. 20, 2013

Rating: -4

I dunno, I personally just didn't find anything fun about it. It's not that there's anything wrong with it that I could point out, but there's nothing good about it that I could point out either, which is the point, but it has an ok rating so I'm guessing someone had to have found it to be alright. Oh, the little animals running around while you get knocked around by larger ones was annoying as hell. I realize the little animals running around might be more realistic, but it's way, way frustrating, and realism went out the window the moment an odd little slug beast in a comet started eating things and randomly growing parts.

Cloudstone

Play Cloudstone

Apr. 20, 2013

Rating: -7

Ya know, my trust in kong has been severely shaken over time. They just keep whoring themselves more and more to anyone willing to pay them. Not only are they ok with forcing YOU to play multiplayer games for badges where hopefully you'll spend your money, but on top of it now apparently they're making badges that encourage you to go and harass others into playing/hopefully spending their money too. This all started when gamestop bought the site and stepped in to see how they could best rape it until it started bleeding money from its ass, which I'm sure they'll continue doing harder and harder until kong is nothing but a mutilated husk of its former self, at which point it'll toss it in a ditch and move on to sucking their next victim dry, because that's what big companies live to do.

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