Yeah, if 1705 is "very good", why the heck does a hard badge require 10k? Seriously, what was the matter with whoever designed badges back in the day? Did they just throw down random numbers with badges on whatever games they found sort of mildly amusing? Did they not consider the fact that people might actually be trying to get those badges? What the heck?
Dude, this is totally and completely impossible to control. 3/4 of a match is spent with me sitting there desperately trying over and over again to pull off even the most simple of directional combos. Coming up with a funny idea is no excuse for making the game itself terrible...but unfortunately, as usual, I have no idea what sort of drugs whoever decided what games got badges was on back in the day, cause usually it's best not to force people to play games with, ya know, below a motherf*cking 3. Then they have a badge where you have to get a perfect match, 2 rounds in a row, without getting hit. Then again 3k people have that badge...I'd literally enjoy seeing how. Are they, like, hacking the game or something? do blocked attacks not count as hits? Idk, I'm leaving though. This is just straight up bad.
I think that may have been the easiest hard badge I've ever gotten, and I've gotten quite a number of them over time. I think getting from just starting out up to the hard badge here took me, eh, maybe 8 minutes. Just remember, you'll have to do a trick or two after you bounce off the ground. Also, don't hold tricks, just repeatedly do em' as fast as you can. Even on a fairly pitiful run where I didn't start doing tricks immediately and didn't even remember to do a flip I still managed to get 1816.
Ya know, I feel like there's something wrong with a game when about 85% of the difficulty could be instantly removed through the inclusion of a wave bar to tell you how soon certain enemies will spawn. Or a photographic memory.
in the beginning this is actually kinda fun, because you can actually jockey around sections so you have some small degree of control. By the time you get to level 20, all but 2 connections in the circle have to be specific ones. That's 100% luck at that point. You can't even move things to rearrange them. Then again, I'm not sure why I'm commenting on this; there's already a second one, and this is really old. I just hate that it has a badge. I'm sort of a perfectionist, so that bothers me a lot.
Alright, in the hatchback challenge, make sure to always have the accelerator held down, and tilt backwards every time you hit a zombie/obstacle. The thing that messed me up for about forever is that I didn't realize that the game itself stops you from using gas while you're in the air, so rather than trying to judge yourself you can just let the game do it for you (which also means being bouncy is good, thus the tilting back thing. That makes zombies less likely to sit on your car and slow you down too). Also, remember that if you do particularly well on the first two days but screw up on the third, you can quickly hit escape before the day ends and press restart to try again with the same equipment.
For those having trouble moving using internet explorer, please join the modern world by using chrome of firefox because, seriously, nobody uses internet explorer anymore. Internet explorer's default home page should be the firefox download page.
Oh, I lied, I forgot that the impossible badge is based on achievements too. Thank god there's no way in hell I hate myself enough to make myself do something that would be that absurdly monotonous...
I'm totally and completely baffled as to why there would be achievements for time in a game about stealth. Time is 1000% (yes, 1000 percent) luck, we have absolutely no control whatsoever if it guards feel like standing on top of the green guy for a good little while, or happen to wander in and see the body. This is already entirely luck based enough, as they have no set path and therefore a mission is entire capable of being impossible, but that's rare. It's not rare in the least to have to sit in one place for a good while and wait though. I guess that here it isn't that bad, but for the level pack one of the badges is to get 300 achievements, which makes it all the more of a pain in the ass. I'm having so much more fun playing right now by totally ignoring the retarded achievements. The badge on the other one is so, so much more boring, because 3/4 of the time it involves restarting until everything happens to move how you want. I came to play a game, not gamble.
I hate, hate, hate the path limits. Imo they draw the fun out of the game, particularly because they ensure that there's no possibility of creative/alternate solutions, we're forced to do it EXACTLY how the developer wanted us to. I already have to do things the way others want enough in real life, I don't want more of it in my games too...
I'm guessing maybe they just censored the part after bob wins where he goes running around his apartment building telling everyone to suck his sweaty, rich balls, and that he never liked any of em' anyways. Or maybe that's just what I'd do, I'm not sure.
Wow, I guess it's good I looked down at the comments. I've been spending forever trying to get my set of element switch items (which I had in the last version), and I was starting to get so frustrated with none of them coming up. Just one thing...element switches may not be dropping in loot, but it looks like the ones in the shops still exist. I just bought the energy switch one from the council shop. Also, the problem with just getting rid of the temporary element switch items is the fact that you'd still be able to switch elements, it's just that you'll be forced to do so over and over again using permanent change items, like the various cheeses from the one shop for example. Granted, I'm not sure why I'm saying any of this as protector 5 is surely very well under way by now, but regardless.
Dude, I always knew that fat bastard big pauly was holding out on me with those damned pepper bombs. Look how he throws those bombs around, he ain't payin' ten coins a pop for those things!
"Hey there Ms. Succubus, would you...would you object if I said your wings are looking mighty pretty today? I just figured I'd let you know. Well, um...it was nice talking to you, I'll see you later in battle I guess..."
I went mining one time. This game very accurately recreates the experience. I'm sort of a solid guy so the constant flipping was somewhat challenging at first, but with a little practice I eventually got used to it.