Q is the 'quit' button? Heh, skillful euphemism usage there...and after 5 or 6 people die over the course of around 30 years, and all so happen to have been in a relationship with the same person, I'd think maybe people might start getting getting just a bit nervous around that person. Oh yeah, the game...it's uh...'cute'. It gives me the same kind of feeling watching a romantic comedy does; at first I can feel myself getting a little fluttery and having a few sort of mushy, unmanly feelings, but then my heavily pragmatic, cynical side kicks in the door and says "What the hell is going on in here?" and reminds me the world is a terrible place full of sadness and pain, and that the idea of finding some 'special someone' is a fantastical one and most relationships don't last. It also reminds me I should feel ashamed of myself at all times. That part of my brain is kind of a dick.
Two things; first off, grid is way too small which results in things being way more luck based than anything. but that's been said already. Second what the hell is the point of the shield things other than to sit there and screw up already difficult combos? As far as I can tell they last for only one turn, which means they're utterly useless unless one so happens to string them together with something else using a power combo thing, and to have that be the only legitimate use for them is a terrible idea. All they can do otherwise is prolong the battle, severely hampering one's ability to get medals, or, as I said previously, sit in the middle of the grid screwing everything up until you either waste a turn getting rid of it/them, or use an item (or skill of you so happen to be a scoundrel). If they, say, reduced damage for the whole battle/multiple turns, they would at least have SOME point, but it doesn't look like they do as it stands...
I think my spy and my commando are having an affair. I can tell by the way they pretend not to even see each other whenever I'm looking. I'm not sure if my rocket helicopter pilot is jealous or not, but I almost figure he has to be considering she's apparently the only woman in that particular universe that isn't incessantly getting kidnapped and/or doesn't look like a frightening dwarf who did too much cocaine...
Pretty original and well done, though one thing I'd think might be cool would be a suicide button so you could spray your blood more accurately, but maybe you intentionally only wanted to be able to die by normal means, idk...Mainly though I'd like to say that including god mode was smart. I was moving through the levels without a huge difficulty, it was just so time consuming. Having to make your way through mapping out obstacles/enemies, then restarting and using memory to avoid some of them and map out further ones was rather slow, but having god mode still allows one to play the game, it just speeds things up a bit. Another suggestion though...rather than just have 'hard' mode, maybe you could, say, relabel them 'hard' 'harder' 'hardest', giving each one different amounts of lives, and possibly different size blood splashes or something? Just a thought.
I like it quite a bit, but perhaps you should mention that you don't save the amount of lives we have when we continue...on the other hand, I still haven't figured out why exactly having lives is important, so maybe it doesn't actually matter. As for the game it's rather unique; even just messing around with everything is pretty awesome.
Man, I've never seen a game that has made me want to be a shark quite so much, but this shark gets to go to all the most interesting places...and he even gets to eat for free...
Yeah, well yo momma was workin' my stiff, if ya know what I mean. Also, the day cat pictures on the internet start spreading diseases is the day the end of the world begins.
Yeah, upon beating the boss and getting moved to the snowy-ish level, I'm having the same issue with everything disappearing. Then, when I inevitably die due to the fact that I can't use my gun, nothing happens. The screen just sits there.
Not a very satisfying ending needless to say.
Oh mr. guapinx, don't lower yourself to the level of someone who doesn't even understand how to spell 'you'. Like, is english not his first language? Is he just a five year old? Who knows. Either way I still love you and your game. I mean, there are obviously things in the game that I would have very much liked to see done differently (the aiming and having to drag the screen around still drives me up a wall just to name one of them), but I've also spent an inordinate amount of time playing this game, so it's obviously doing something right.
I always liked to think that people and that they liked me. On the other hand, if I had been mercilessly followed everywhere I went every moment of the day by a crowd of 20 of my peers who chased me down the second they laid eyes on me, I don't know what I'd do. Actually, that's not true, I know exactly what I'd do. I'd stop bathing, walk around with my hand down my pants constantly, and try to convince everyone I'd developed a severe case of tourettes. Those second two things kind of sound like something I might like to do anyways, but I've been told people have some kind of issue with fondling one's self in public, and I'd feel guilty faking a debilitating mental illness just so I could loudly curse at people I don't like to their faces. I kind of thought maybe the kid could just go to the bathroom or something, but I'm assuming they probably follow him in there too and just watch him through the cracks in the stall like the creepy bastards they are.
Man, when I read fricknmaniac's comment, I thought maybe he/she (/it?) was possibly exaggerating a bit. I now realize that was not the case. At all. Come to think of it, no, that's not true. Saying this game is the epitome of nothing special actually is an exaggeration, because I believe that's still somehow understating exactly how not-special this game is.
Man, I always hate to see a game like this. Everything looks like it's in place to be good, and the idea is sound and w/e...and then sees developer shooting himself in the foot through implementing obviously poorly conceived features again, and again, and again, until it gets to the point in which you realize that he/she completely butchered the idea. We had a good idea here, but between spending 80% of the time running back to the base, and related to that the absurdly low amount you can actually dig at a time, and beginning upgrades costing way too much to even get off the ground (I mean, I need an O2 compressor to go any further, but that costs 500 gold. That's 100 rocks, and rocks are all you're gonna find without that O2 compressor)...Like, it's astonishing to me that a developer could create a whole game and never once sit and actually think "Gee, are the things I'm making people do actually contributing to the game? Or are they just going to frustrate people?"
If that kid doesn't get that god damn controller out of my face, pretty soon I'm going to take it. Then I'm going to shove it where the sun don't shine...I uh...I mean as in where his sun doesn't shine, not mine. I'm not into that sort of thing...
Ah yes, another thing; making it so that you get nothing for quitting a match would be well and good if the game was 100% flawless as far as bugs go, but that's not the case. There have been a number of times, particularly online, that somehow an enemy or two has bugged out and are unkillable and/or for some other reason the waves aren't progressing anymore, and you sit there for a while hoping it'll work itself out, but in the end it doesn't and you have to quit. Of course that means not only not getting anything and wasting your time, but also losing a net amount of money in the ammo you spent and anything you bought. I fail to see why it would have been that big a deal to just give one the amount they would have gotten upon dying if they just quit. I understand under some circumstances that might make ppl more apt to quit a game early, but that also means people who are forced to quit are getting screwed.
Ok...how are people having any trouble at all, whatsoever, with this? Ok, here's how it goes; ball goes up, you run up, you hit it with your head right over the opponent and score. Repeat. Your feet should barely even be used. Hell, it's fairly easy even with no upgrades whatsoever. With points in jump it becomes simply absurdly easy. I mean...the computer is so bad. He runs way out away from his goal. All you have to do is just bounce it over his head and he can't do anything about it because he's constantly rushing the ball like an idiot. I finished my season this past time with one loss. One loss, out of all the matches in a season. And that was just a fluke.