And another thing I've been thinking about; the having to actually move to the side of the screen and drag it to reposition it is a terrible idea. The screen should follow the cursor itself as one looks around. Having to drag the screen when you want to look in a direction/have to stop aiming at what you are to drag it back while you're furiously fighting off zombies and can barely see what you're doing is a humongous pain the ass.
What's up with the multiplayer not working half the time? Out of the last 3 days, it hasn't been working for 1.5 of em. Kind of like mjk says, you can't seriously expect people to pay for game content if they're never even sure if they'll be able to use it in a large part of the game or not. Not to mention you went ahead and made 2/3 of the modes in the game only playable online, which is, in all honesty, a really frustrating and kind of dumb-looking move, but that's just further reason to actually pay attention to making the damn game work.
Man, what did those penguins ever do to you? Huh? What's your problem with penguins? Just wait til' you're asleep. The penguins will exact their revenge. They're surprisingly efficient at doing so, after all. Especially considering their status as chubby little flightless birds.
This is actually surprisingly fun. I kind of don't understand why you didn't just go the well-tested route of destroy enemies -> get currency -> buy upgrades/units -> repeat, as I believe that would have taken this game from "Fun for a while" up to "One of the better games in a while", but even without it was still...um..."Fun for a while".
First of all, I think if you took this game and expanded it, made different upgrades like having ships that you could buy to come through (kind of like the way indestructotank did it)/ start with only two bullets and upgrade the amount/allow bullets to pass through a certain number of ship/have different types of bullets that behave in certain ways and go at certain speeds and one can upgrade each one/etc, I think it would turn out pretty great. This game is begging for such a treatment. Second, this is a whole lot of luck beyond a point really. If you're capable of getting the chain started, by the time you destroy a few ships you're already relying almost solely on whether or not ships will come onscreen in the right places at the right time. There's a reason the highest score is around 2000 (an average of 200 kills per bullet), and considering there aren't 200 enemies on screen at one time you have to figure luck is primarily what's in question.
The massive explosions are going to blow the screen?...well, will the screen at least call the massive explosions the next day to thank em' for the good time?
What's goin' on with the badge discrimination here? Any other game with this kind of rating would have badges, why doesn't this one? It's because the guy shooting doesn't have a body, isn't it? God damn prejudiced fools. Not everyone without a body is bad you know. Games involving people without bodies are just as deserving as games with people who do have bodies. I won't stand for this hate anymore. I'm going on strike!...right after I play this game...
914 deaths. That's obscene. The problem though was one level where I got probably half of those; that level called 'depression'. It literally took me a little over half an hour of just going out, dying, going out, dying, going out, making it a few spaces ahead, dying, which leads me to the main issue there, that Imo the spikes' edges should be moved a teensy bit back from the edge of the squares. Having them directly up against so that if you deviate even a little near edge of the square you die is outrageously frustrating. Of course, I appear to not be the only one who thought depression was freaking awful. There were quite a few times where I considered rage quitting, giving the game a terrible rating, then going and playing skyrim, but I tried to be more mature than that...now I just have to get down that whole 'being mature' thing in the real world...
Ok, I completed the whole game...and there was literally not a single level that I did not beat simply by trial and error. I had no damn idea what was going on at all. It seems completely chaotic and random as to what connects to what after I destroy something, or when I can actually destroy something, or how certain things are going to act...it makes it impossible to have any real level of foresight. I'm just blindly destroying things and hoping everything works out. Like I said, I've finished the game at this point, and I still only understand the basic rules and the basic functions of the whitish colored function atom things. It seems virtually impossible to know with any degree of accuracy what's going to connect to what if I do something, so I just wing it.
Man, ya gotta balance apocalypse money/exp gain as compared to onslaught. Staying alive is obviously way harder, and you're using way more bullets, and yet I find I'm getting way, way less exp and money. Also, I'd like to mention that you give bonus exp for farm and airbase, and yet to me the absolute hardest map is freaking carnival. That's mainly because there's so much crap lying around and blocking your ability to move and shoot at things that it's almost impossible to effectively fix barricades or keep enemies away from them, but unlike in other levels where that's the case it's not like you have any real amount of room to run away/kite zombies around. It's absurd. It takes all the worse of the farm and all the worse of the kratkdjisojf or whatever the hell the german one is and smacks it all together with none of the benefits.
I love it. Actually though, I do kind of wish I had a better idea what these emblems that are supposedly around look like. The thing is until I see one I have no idea what I'm looking for, and obviously if I don't know what I'm looking for chances are I'm not going to see em.
A couple things: First, there appears to be no survival mode type. Heck, the last game was basically completely survival mode, and this one has no survival mode whatsoever? I mean, with a survival mode you see yourself get further and do better if you perform well. Here you can perform stunningly, and still the best you're gonna do is finish the mission. Why couldn't there be both modes? The second thing is that the other game had skills in certain weapons, and you could unlock certain features of the weapons by doing certain things, and there were unlockable skills that you could choose between and raise rather than just having a linear progression. Here, no matter what I'm doing the exact same thing as everyone else. There's no personalization, which means there's little strategic personalization, which is really a big negative for me. It seems like you gutted everything that set the last game apart from any other top down shooter.
Holy shit, trying to get my god damn army to do anything is seriously like trying to get a bunch of kindergarteners suffering from ADD to focus on doing homework. The second I take my eyes off of them they run off to attack some stupid random shit, especially if there are civilians around. I literally can barely complete time trials when there are civilians of any sort, because any time I create an army half of them will run off after some group of useless civilians and the other half will actually attack the enemy, then some other portion will attack some building...it's absurd. It's completely absurd. This is nothing like necronator. Especially considering, unlike with the last one, I can't count how many times so far I've screamed at my computer "What the f*** are you doing?!!" as some huge group of my guys are running through a bunch of undestroyed buildings attacking some stupid group of flailing civilians as they're actively getting massacred by the enemy.
Wow, this is really tough to play. I mean, I already have to worry about spamming units, which results in little control over what my other units are doing, and on top of it you made it so you have to sit and pick up coins, so heaven forbid the enemy decides to go and attack one of my side buildings. It's a huge chore to try to get a single set of units to go defend it, on top of the fact that then you have to click away, and you can't keep hitting the unit production button, and you have to rush back and forth to pick up coins and the actual act of trying to get your units to do things is already tough and...it's just a mess. At the very least let us queue up more guys even if we don't have the resources. Obviously if we're in the middle of combat we know we will have enough in a few seconds, and then instead of just queuing up units and going to deal with other stuff we have to babysit our main building to keep units flowing.
Um...did you make the final door harder since this game was on adult swim? Because on there I got through the door without much issue. here I'm far past where I was there, and even under the most ideal of circumstances I'm not making it through. To be honest, having to farm all the way up to 80k in increments of 20k-ish just to buy single upgrades is not going to be great...
Haha! I finally got the completion bonus, and it's amazing! It's...it's another download? I uh...I appreciate the sentiment; it's the thought that counts after all I suppose, but what happens if I don't keep music on my computer? It makes me feel left out...
The "luck element" has been debated here and there. But he, i think it's the price of simplicity for this game.