Hooray, I finally finished! Now hopefully the provided printable certificate declaring my official title as 'master of spacial logics' will help fill the void in my mother's heart where my college degree was supposed to be!
Yeah, I finished the game once, but upon trying again I ended up rage-quitting. Seriously, it's really very, very frustrating watching my deaths meter go up as I repeatedly let my guy die just so that I can have prepare to jump rather than just trying again and again but never making it because I have no idea when my guy is actually going to die, so I have no idea when I'm going to respawn as it happens instantly upon death with no warning, and so I never know when I'm actually going to have to jump because by the time I realize I've died and respawned many times my chance to make a jump has long since passed, which results in my only option being to let my guy just run into the first obstacle over and over again, since at least then I will have some idea when my guy is going to die and respawn back at the beginning so I'll be able to jump properly rather than trying to jump and never knowing if/when I'll get sent back to the beginning. I hope I'm making sense.
another thing; just having your guy instantly restart the very moment you die with no delay whatsoever is outrageously frustrating, especially when you turn the speed up. I mean, by the time your realize you're dead and didn't make a jump your guy is already careening towards yet another death. Then when you die that time you don't even have a moment to register before it happens again. And again. I'm not saying have a huge delay or something, as overly large spawn times are way worse than overly short ones, but just a half second or so would be more appropriate rather than just drilling us into objects over and over again with no chance to get our bearings.
Idk, it felt like the collision detection was kind of weird. Then again maybe here it's just that if you touch at all you blow up, and in a lot of other games they give you some leeway, I'm not sure.
I almost feel like the insignia on the drink machine/s is an easter egg of some sort, and yet I'm not sure...unfortunately my pop-culture knowledge is less than stellar.
When I first saw the rabbit the first thing I thought is that it looks exactly like a little kid that's dancing around because he really needs to take a piss. Seriously, the first thing.
I don't say this often, but...this game is just straight up bad. There's really no other way to put it. I mean, normally I'd go into everything that makes it as bad as it is, but I can't fit that much into this small comment box, so I'll just say it's bad and leave it at that.
I like it, but there's on issue I've found that I figured I'd mention; technical level ups should make the ball go slower in the kicking screen as well. The thing is that the way it is technical level ups are almost disadvantageous; that wouldn't be the case if the ball was standing perfectly still, but the problem is you have to aim at a moving ball, meaning that kicking the ball right directly on the spot you want to to make it curve just right is rather difficult, and if you try to kick straight and manage to hit off to the side, and have high technical, the ball will curve significantly vs. still going somewhat straight otherwise. I'm finding it tough to explain.
I should rephrase what I said; there's nothing wrong with giving out a demo, but god damn it you could have mentioned you have to buy the full version to play it before just letting us find out. That might be a smart tactic if people couldn't revise their rating for a game and you could trick em' into giving you five stars they realized, but that isn't the case.
uberpenguin, sorry for not mentioning that this is a demo version of our game (the game is about 150Mb, so it could not fit browser format anyway). I could not change game title (the field is readonly). Changed the description. Once again: sorry for misunderstanding.
Alrighty, uh...well, this game did make me smile. Then I frowned when I realized you didn't give us any warning whatsoever that you were abruptly going to play the 'Ha, tricked you, this is only a demo!' thing. And I mean abruptly. There's no suggestion anywhere that this isn't the full version until part of the way through when I managed to free the bottle, then swim after it and all of a sudden find myself at a screen telling me I finished 'coloropus lite'. That's totes lame bro. Totes lame.
Ok, judging by the complete lack of responses to comments asking whether or not there's some secret magical way to exit a level after starting it I'm guessing that means there isn't...
Well, got to what I think is the end. It froze. Like for everyone else. Let's see if the developer is too lazy to fix even something majorly wrong with the game...I'm not holding my breath though.
Oh, another bug type thing that I'm sure won't be addressed since the developer doesn't seem to really care; when you use a power combo square thing and begin the combo with 3 shields or health squares, it terminates and uses the health/shield squares as well as the power square without letting you select other squares, essentially 100% wasting the power square and/or any items/abilities you used to create it. Of course again, I'm not even sure why I post here, since I get the feeling the developer doesn't read any comments or care whatsoever anyways.
I recommend playing and not even worrying about medals. The system is ridiculous as the tiny grid is way too based upon pure luck, there's non attack squares mixed in there including the shields, which I've pointed out already seem to have no advantages aside from combo bonuses like every square has and just take up time to remove unless you waste an ability getting around/rid of them, it's, again, completely luck whether or not you even get squares to break enemy armor...it's just frustrating and saps the fun out of it if you worry about medals, especially considering the developer has made it fairly clear that they don't care enough to remedy any of the situations people have brought up. So just don't. I mean if you were previously. Who knows, I might just have been the only one who cared. I'm never sure...
AHA! and I know the reference from the last level! It's from the book that blade runner was based on, isn't it? That's funny, I was just reading an article about that...
uberpenguin, sorry for not mentioning that this is a demo version of our game (the game is about 150Mb, so it could not fit browser format anyway). I could not change game title (the field is readonly). Changed the description. Once again: sorry for misunderstanding.