There are very, very few instances in which I say this...well, I was going to say that I've never said it before, but I'm not 100% sure that I haven't maybe once or twice at some point that I can't recall...but I wish I could rate this above a 5. The thing is that there are games that are entertaining and well made that I'd give a 5, but it's only once in a very, very long while that you encounter something like this that is almost more of a work of art rather than a game. Of course it's very entertaining as well, but it's astounding how refined everything is, and how intuitive the controls are . I'm amazed that I have yet to encounter a single actual bug, especially considering the level of interaction with the environment. I could go on, but there isn't enough room in this box to fit it all. Perhaps I'll explore the 'donate' feature. After all, I'm pretty sure situations like these are why it's there...
Oh, hey, wait, nevermind. I thought that hour number was minutes. To upgrade my character's accuracy it takes 4 god damn hours. 4 FREAKING HOURS. I repeat four, *4* hours. Or I could pay money to make it finish now. You have to be out of your friggin' mind. Seriously, if you haven't gotten the game to load, I'd recommend just stopping and leaving now. That time isn't just for my character upgrades either; to level any weapon stat from level 1 to 2, it takes 10 seconds. From 2 to 3 takes 10 minutes. From 3 to 4 takes 4 hours. That appears to be with any weapon and any stat.
Ok, normally I don't complain all too much about premium crap, but it's just obnoxious here. I've havne't even been playing for that long and have already run into multiple cases of you saying "Hey, look at what a pain in the ass this obstacle/feature is...why don't you pay us some money and so you don't have to deal with it?". To be honest that became most abundantly clear when I tried to upgrade my weapons/characters, and my options were to wait for 10 minutes for the thing to actually upgrade, or pay god damn money for it to just freaking upgrade without making me sit and wait. That's completely absurd. Even better, rather than paying you to f***ing make your game playable, how about I rate the game as poorly as possible then don't play it at all? That sounds way better to me rather than investing more time just to find out later there's more headaches that I have to pay to make go away.
Holy crap, the village people came to steal the treasure? Well, did you at least ask them for their autograph? I thought they broke up a while ago. What, are they just stealing people's stuff for fun these days or something? I'd have assumed that they would still have plenty of money considering how popular they used to be, so maybe they're just bored now that they retired.
YES! on level 22 I used magic on the car, and when it flipped over the monkey's head fell off and landed in a spike pit. I've been trying so hard to kill that bastard all along, and I was finally successful...well, kind of. His face is still moving and he's still driving the car like usual, they're just separate.
AHA! I finally got those god damn hard badges, and I only had to refer to a walkthrough once, and that's good enough for me. I wallow in underachievement after all. I'm so proud of myself, I could cry...*sniff* damn it, I told myself I'd hold it together *sniff*...
Alright, well i beat the hard badge...and I only have 78 points. WTF? I think more like 100 points would be more appropriate for a medium badge. 200 would be quite a grind.
Man, I've spent quite a while now clicking on the news at the beginning and reading all the random facts...Wait a minute, "an average human loses about 40-100 strands of hair a day"?...Challenge Accepted. Now where did I leave my electric razor...
I actually loved this game, and that's a rare for me with strategy-type games. Just a few suggestions though: There needs to be a way to select more than one set of units at a time, like maybe holding down a key and dragging. I also sometimes had difficulty with easily telling when I did/didn't have a certain set of units selected, as there were so many outlines and colors and things going on during period of high activity that it would become tough to make out, which lead to giving commands to the wrong group. Perhaps it would help if your outlines shouldn't be the same color as your units/base? One final thing I had a problem with was the clicking/dragging system. The issue is that if you click on a moving group then drag, they'll go back to the very beginning of the arrow and then follow it. It would be nice if they could move to and adhere to the path your set without going all the way back to the beginning of it.
Yeah, so it appears that now that the developer fixed the freezing bug, not only does the achievement not work, but neither does the 'start mission' button that you get returned to after finishing the last battle, so even if you load the save you're stuck. With no achievement.
Oh, and beef? Yeah, there's no pause button...other than, ya know, when you press the P key. Because that totally isn't the first button people press when trying to pause. Or maybe the second. Sometimes escape is first.
Yeah, uh...We get the point about the cashier. I know, it's magical, but do we really need to repeat it every few seconds and dedicate multiple top comments to it? Talk about beating a dead horse, or really more so beating a dead horse until it liquifies, then beating the spot where the liquid used to be long after it soaked into the ground. Hey, ya know what's an even bigger mystery? How to get 300 kills in ultimate survival. It would sure be swell if someone had some tips on that rather than giving pluses (plusses?) to guys going 'Ahhh hey u guys look I killed the cashier! I have the attention span of a coked out mouse and can't even handle to skim the comments people before me left despite them only being a few sentences long! I'm an illustration of why people believe our education system is failing! Derp!''
I found it awfully easy honestly. The problem is that the AI hardly even tries to use units. It spends 3/4 of the time playing random, pointless cards as I'm sitting there with 4 or 5 units just beating on em'. I played all blue, if that matters for anything.
Do the masses, like, actually mean anything? Because I can shoot the ball directly between two planets, one of which has a mass of 300 some and one of which has a mass of 200 some, and yet my ball gets drawn in by the smaller one despite the fact that it should have around 2/3 the amount of pull. That is the purpose of mass, right? To help us determine which planet will have the most gravitational pull? Also, I'm guessing I must have missed something about stars, because they appear to have a much, much larger pull than regular planets, regardless of their mass.
Sweet jesus, i finally got the freaking badge a few tries in. That wouldn't have meant much, but I died on the very last boss the two times before this one.