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Plazma Burst 2

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Feb. 25, 2012

Rating: 0

Ok, and YET ANOTHER thing (I think this is the 4th), why the hell do you give us a teammate who is a copy of us, give us no way to control both chars simultaneously, and then make us lose if he dies? I can't just tell him 'stay here, I don't need your god damn help'. About the closest thing I can do is shove him through a hole and hope that he can't figure out how to get out...everything about the core of this game and the last is absolutely amazing, it's just that as I go along I keep finding more and more stuff that's just really blatantly dumb and seemingly poorly thought out. I'm still kind of miffed about the whole not being able to get more credits for re-finishing a level thing...I'm scared to ever try out different guns. Also, I'm thinking maybe the cost for upgrading the ray gun is bugged, since the upgrade cost is the same as the purchase cost: 2500. That's over 2 times the cost of the next highest upgrade cost, and that gun itself costs 4000.

Plazma Burst 2

Play Plazma Burst 2

Feb. 25, 2012

Rating: 3

Yet another thing; are there some sort of armor upgrades I'm not seeing? Because with heavy armor it's really hard to get around, and it still doesn't provide that much extra, and with light armor I'm only on level eight and this is the second time I've gotten one shotted by a single guy with a heavy railgun. Plus, just to pour salt in the wound, when they drop it it gives me that 'unkown technology' bullshit...and I'm just on medium. Then again, the guys with the rocket launchers have been capable of one shotting me in the right setting for a few levels now already...actually, I shouldn't even say that it's getting one-shotted, because it's not, what they're really doing is taking out just ALMOST ALL of my health, and then I go flying and hitting against the ground or a wall takes out whatever portion I have left. Either way, I don't see armor upgrades, but I'm really hoping I'm maybe just missing them.

Plazma Burst 2

Play Plazma Burst 2

Feb. 25, 2012

Rating: 5

Wait a minute, you don't get credits for re-finishing a level? Wha...why? Why would you make it that way? Shouldn't the whole point be that if you get a new weapon and want to upgrade it, or are having a lot of trouble passing a level, then you can go back and replay levels to get upgrades? I'm seriously having trouble understanding why one would choose to make it that way. You can drop weapons, meaning what happens if, say, one were to make a poor decision and drop their upgraded weapon for a crappy one, and that made it virtually impossible to pass further levels? It could easily be remedied by allowing one to gain credits from completing old levels, but for some reason you didn't do that. Then again, I'm saying you, but I still don't know about this whole 'downloaded from' thing or how you actually relate to the real creator...

Plazma Burst 2

Play Plazma Burst 2

Feb. 25, 2012

Rating: 3

Oh my god, being able to go all limp is seriously the best thing ever. EVER! Plus that means you can do stuff like fall down and just barely shoot over ledges, and get all the way down to the ground in a fight. There's nothing quite like ragdoll physics to make a game awesome; heck, the world would be a better place if everything incorporated ragdoll physics! I guess that's why the elder scrolls universe is so awesome...

Crumpled

Play Crumpled

Feb. 24, 2012

Rating: 50

Yeah, bullet time should recharge. There's no reason for it not to, and it just ends up that if you screw up once or twice trying to do something, especially considering how much you have to control sometimes, you have to completely restart. Like I said, there is no possible reason why it can't recharge when not in use, so making it not is just absurd.

Sports Heads: Football Championship

Play Sports Heads: Football Championship

Feb. 23, 2012

Rating: 0

Way too easy IMO. I seriously am finishing levels 15-0 me. That's a goal, what, an average of every 4 seconds? The thing is that the AI used to be kind of bad, but at least we had equal skills. No that you can upgrade and whatever, with just a couple points in jump and rush you're destroying the comp with no problem whatsoever. They never jump properly, and their tactic is to follow the ball around and jump repeatedly...which usually, if anything, simply results in them scoring goals on themselves. I like these games, and I like the idea and the feel of it, but the AI is really quite pitiful to watch.

DuckLife 4

Play DuckLife 4

Feb. 22, 2012

Rating: 6

Oh, and just a quick tip for anyone who didn't realize; you get levels added to a skill you're working on regardless of how well you do on the whole set, or even if you finish the whole set. So if you realize, for example, that the first two climbing activities give you a fair amount of points based upon the time you put into it, but the third doesn't have a very good return, just hit 'menu' to return to the menu after the second activity is over to save time. Or if the first and third flying activities are efficient, you can simply intentionally quickly fail the second in order to speed up your levels and it won't affect anything.

DuckLife 4

Play DuckLife 4

Feb. 22, 2012

Rating: 0

Only problem I'm seeing so far is that, by all indications, you expect us to go through training with three separate ducks in order to perform to the best of our ability...sorry bro, but it doesn't matter how awesome you make training, there's only so much of it anyone is going to be willing to do, and 3 ducks worth is over that line. Hell, 2 ducks worth is really pushing it. I'm not through the game yet, so maybe it won't pan out that I'd actually need 3 different ducks, and if I'm incorrect I apologize and you can feel free to ignore me, but if I am correct, that's really expecting a whole lot...

DuckLife 4

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Feb. 22, 2012

Rating: 2

Yay! Ducklife!

Neon Race 2

Play Neon Race 2

Feb. 22, 2012

Rating: 1

My speed line and turbo line crossed eachother...doesn't that mean the universe is supposed to explode?... Oh wait, that was just for the ghostbusters.

Zombie Misfits

Play Zombie Misfits

Feb. 18, 2012

Rating: 10

Eh, good idea, and everything looks nice, but honestly it's all pretty poorly executed. The most glaringly obvious issue to me is that it needs a fast forward button. There's no way any normal person is going to be able to sit through more than a few rounds at the speed this thing goes. I really didn't have any issue with the load times personally so I can't comment on that. All I know is that everything is painfully slow. Oh, and that's also due to the fact that I can't seem to find a quality button. If there is, in fact, no quality button, then all I can ask is why the hell would someone not put something like that in? There's a reason pretty much every...well, quality game has a quality button.

Developer response from NexonAmericaZM

We will consider a fast forward button.

Sky Defender: Joe's Story

Play Sky Defender: Joe's Story

Feb. 18, 2012

Rating: 3

Alright, while this game is at time enjoyable, at others it's just...unplayable. There are some really obvious annoyances littered all around that alone are just annoyances, but together just continually pop up until you finally say "Screw this". Up to this point I've just dealt with all of em'. Now, yet again, I find myself at a basically unplayable mission; the windmill's directly next to the side of the stage that the workers have to go to, and the huge blimps with 5 bombs on them that simply use all their bombs to carpet bomb the worker before any of the ship is even onscreen. Then the next worker runs right on out to the exact same place and the same thing happens. Even if there were no other enemies, which isn't the case, it is literally impossible to, within the time between when it spawns offscreen and when it bombs and kills the worker, kill the enemy, and you can't shoot off the bombs. These are the sorts of things I'm talking about.

Hambo 2 : Hambtouchables

Play Hambo 2 : Hambtouchables

Feb. 17, 2012

Rating: -3

Oh, and yeah, that was awfully easy...

Hambo 2 : Hambtouchables

Play Hambo 2 : Hambtouchables

Feb. 17, 2012

Rating: -3

Hey! Hey bro! Hey man, ya realize ya put a b in the title right? Ya realize that? Do ya man?

Mardi Gras Mayhem

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Feb. 17, 2012

Rating: 1

Ah, but one other thing I nearly forgot...perhaps if whiskey is used for boosts, maybe it shouldn't also be debris? Obviously it doesn't take long to figure out that running into the whiskeys doesn't refill your boosts, but I was kind of confused at first. Of course I still don't know why he doesn't just catch that sucker and drink it. He's already getting bounced around through crowds of dirty revelers and getting underwear and various bodily fluids thrown in his face, if he's trying to avoid catching various diseases I think it's a little late. Whiskey of unknown origin couldn't possibly be any more uncleanly than the piles of sweaty thongs that have been landing all over him...

Developer response from nerdook

didn't you see? it's RECYCLED WHISKEY.

Mardi Gras Mayhem

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Feb. 17, 2012

Rating: 34

Heh, I rather liked it. Plus, now dick can go buy himself a nice house and a sweet car and whatnot, and at the same time go find a woman who doesn't not only base her acceptance of his proposal on the size of the ring, but also doesn't attempt to kill him with explosives upon attempting to rectify the situation. Jane's a straight goldigger man. He's gotta drop that like it's hot indeed.

ClueSweeper

Play ClueSweeper

Feb. 15, 2012

Rating: -12

Ok, on my very first time..."The murderer is not hiding a dark secret". "The doctor is a hired assassin!" "The visitor is a hired assassin!"...well, then considering being an assassin would kind of be a dark secret, I'm forced to conclude the third suspect must be it. Hit solve, hit clerk, "OOPS! You've chosen the wrong suspect, the real murderer was the doctor!"...if being an assassin isn't a dark secret, I'm not sure what is. That's really frustrating. Considering you obviously have a significantly different idea of what those sorts of vague clues are supposed to mean, maybe they shouldn't be so vague in the first place...

Antimatiere

Play Antimatiere

Feb. 14, 2012

Rating: 11

Well, that wasn't a very satisfactory ending...I'm fairly sure "falling down a large, endless shaft/void" doesn't help in explaining much of what's going on. Nor does it particularly solve anything. I guess I got the train out of it's loop, since the driver said by falling I would, but how does that solve anything else? I'm assuming falling isn't going to save the entire world here...or will it? Maybe the secret to all the world's problems is just to start throwing people off cliffs and whatnot? Maybe ancient civilizations were right about the whole mass sacrifice thing, but they just weren't doing it correctly? Of course, in our position we'd have to huck a lot of people off some really high places to rectify all our problems, but still...

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 13, 2012

Rating: 1

Man is the jump button slow. In the second butcher level, I literally sat at the first jump and must have died about 50 ish times...at least, since I got the 'die 100 times' achievement and there's no way I died 50 times up to that point. Maybe 25 at the most, so probably more like 75 times I died on the first jump on the second butch level...and it wasn't because I couldn't figure it out or something, it's because I couldn't count the number of times that I tried to sprint and jump and my guy didn't jump; he just ran straight off the ledge like I had pressed nothing. Hell, the one time he actually jumped AFTER I RESPAWNED. That's how slow the jump is. Then again, the sprint button was sticking pretty badly too. And yes, I had it on low quality. There's nothing more frustrating than trying to complete an already hard level and having technical difficulties make everything worse.

Developer response from TawStudio

The game's updated, please check if you are still having issues. And sorry for any inconvenience! Thanks! =)

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 13, 2012

Rating: 3

I, for some reason, get the feeling that if all livestock ran around wearing funny little outfits that PETA would have significantly more success recruiting members. Actually, that's not even true; PETA wouldn't even need to exist because nobody would be a threat to something that rocks a cape as awesome as that.

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