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Castaway 2

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Jan. 31, 2012

Rating: -2

Another thing I'd like to point out here is that magic usage, especially in combination with melee, just isn't practical, mainly for one reason; your stamina percent affects how much damage you do with magic. Now, obviously that makes no sense, and yet for some reason god forbid you try to fend an enemy off with melee then cast a spell, because the spell is going to do close to nothing. If you were to do it opposite and cast the spell then swing it would be fine since magic doesn't drain your stamina, but it would basically fizzle the other way around. Also, yet another reason magic is extremely impractical is the fact that while agility may increase HOW MUCH you regen in mana/health, it doesn't affect HOW FAST...and anyone who pays attention to the speed of regen ticks realizes how incredibly slow that is, so you better have a massive mana pool or your it'll be gone before regen ticks once. What's the point of encouraging mixed melee/magic use if you basically make it impossible?

Castaway 2

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Jan. 31, 2012

Rating: -8

@Dharok: 3 emeral shards with alkahest does equal nothing. 3 emerald shards with 3 emerald shards = an emerald. 3 emeralds with alkahest = emerald globe. Also, dharok always was and always will be a newb. Only clowns wear his armor set.

Castaway 2

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Jan. 30, 2012

Rating: 5

Oh, and could we get the option to customize our key binds for spells? If I'm using wsad, it's really a pain in the butt to have number keys as spells. Especially when my right hand is then just chillin' not doing much unless I'm in a menu...I mean, I could awkwardly reach over top of my left hand to reach the number keys with my right so that I don't have to take my hand off the movement/attack keys, but that's not very practical.

Castaway 2

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Jan. 30, 2012

Rating: 1

And 42dragons...um...that is in the tutorial. The first time I leveled up it brought up a screen talking all about stat points and skill points. Therefore I have to assume the problem is with the player, not the game...

Castaway 2

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Jan. 30, 2012

Rating: 3

I have to say, this is one of the very few times where I finished a game before they added badges and have to play it over again...and am not unhappy in the least about that. I'll take any excuse.

Penguin Overlords

Play Penguin Overlords

Jan. 29, 2012

Rating: 1

Man, this game has surprisingly poor AI, which is kinda a big problem considering you basically rely almost 100% on the AI to determine your success. Which then begs the question, how do you screw up the AI in a game almost entirely based around the AI?

Penguin Overlords

Play Penguin Overlords

Jan. 29, 2012

Rating: 0

I for one welcome the penguin overlords. Also, I generally consider myself an expert on penguins and I believe that turtle is not on the penguin diet...then again, I have to wonder whether or not penguins have ever had a chance to eat some turtle. Maybe they would really dig the taste...

Granny Strikes Back

Play Granny Strikes Back

Jan. 29, 2012

Rating: 7

Man that's cool the rockets are heat-seeking...oh wait...

Crystal Story

Play Crystal Story

Jan. 29, 2012

Rating: 1

One thing I don't like here is how pointless debuffs really are. I mean, the enemies can debuff me til' kingdom come and I either have to cure them or deal with it, or in the case of status effects if I sacrifice equipment slots just to get some tiny protection from em'...on the other hand, if I try to cast debuffs (other than maybe slow it seems), anything that I'd want to use them on simply resists em' basically 100% of the time. What's the point of having attack/magic/defence down if any enemy that actually uses those things just shrugs it off? Who exactly am I supposed to be using these on? Maybe for certain status effects, like if it's a boss that only uses magic not allowing silence I guess, or blind for physical bosses. But as for debuffs, why even put them in then turn around and make them useless? Yeah, I realize they make bosses weaker and easier to fight; that would be THE WHOLE DAMN POINT OF DEBUFFS IN THE FIRST PLACE.

Dead Metal

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Jan. 29, 2012

Rating: 0

I'm kinda confused with the demo man...allegedly it has sticky mines that can be manually detonated, but the things it shoots are not sticky, nor do they function like mines, nor are they able to be manually detonated. They don't stick to anything, they just float there, they don't explode when things run into them...which is kinda the whole point of what mines are supposed to be (they're supposed to explode when things run into them), and the only way to 'manually detonate' them is by having 5 out and firing another one which makes the oldest one explode, which isn't really a manual detonation if you ask me. Anyhoo, the game itself is nice, and it feels great, it's just the features that are lacking. I'd add onto that, but petesahooligan pretty much echos my feelings there, so I won't go into it.

Pick and Dig 3

Play Pick and Dig 3

Jan. 29, 2012

Rating: 7

The people asking why he has a mace actually have a point. I think it would have been really cool to have either had a few enemies that the mace could deal with, or maybe make it the other way where it was designed so that the mace destroyed blocks but you needed something special to destroy enemies or something, with the mace not requiring any pickups or anything...or even if there were another two learnable skills that allow the mace to replace the pickaxe and shovel pickups, or a third to be able to use it on enemies...but of course that would have required the game to have been designed completely differently, so I guess that's just a recommendation for the future.

Pick and Dig 3

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Jan. 29, 2012

Rating: 1

The hero looks purple to me. Whatcha talkin' about TuxPL?

Tequila Zombies

Play Tequila Zombies

Jan. 29, 2012

Rating: 1

continued from my last post. Anyways, third off, you either need to give us level ups or armor upgrades or something, especially considering the issues with lack of guns and whatnot I mentioned before that forces you to melee a lot. Of course, this could also be partially remedied by my before mentioned suggestion about making drops last longer, but regardless having a static level of health and damage resistance doesn't work well. Fourth, speaking of leveling up, there should be leveling. But then again one of the top comments already address that, so I won't go into it. Last (I think), imo the chainsaw should be buffed. Honestly, in a lot of situations it's barely better than the stake hammer. You can run into a crowd and where the stake hammer would kill many of the zombies in one hit a bunch of them get off a single shot when using the chainsaw. That's all I can think of for now...it's an alright game, it's just that there's a lot of untapped potential here.

Tequila Zombies

Play Tequila Zombies

Jan. 29, 2012

Rating: 1

Alrighty, a few things. First off, pickups DEFINITELY need to last longer. I find myself regularly having to run into groups of zombies hoping I don't get hit too much because I see a drop that just came down flashing. If the entire area was one screen wide maybe then that would be an appropriate timespan, but it isn't, in both cases. I guess an alternative would be giving weps more ammo, which I think would be a good idea anyways. Second, all the pistols before the desert eagle need to be buffed...actually, most lower weapons need to be buffed in general. Hell, I need to shoot certain zombies multiple times to kill them with my gun, but wacking em' with the butt kills them instantly? Maybe instead of giving us lower level pistols you should have just let the guy pick up rocks and chuck em. Continued in another post...

The Last Stand: Union City

Play The Last Stand: Union City

Jan. 28, 2012

Rating: 7

Man, they must not have zombie movies in this universe. If they did, the moment he saw his wife with a zombie bite he'd say "Man, that sucks. She was a good one." and walk the other way, rather than...ya know...going out in a boat with her...all alone...with no where to run. Which also makes me realize that the HERC people must not have been so wrong in sinking all the boats, considering they were trying to PREVENT THAT EXACT THING FROM HAPPENING.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 27, 2012

Rating: 1

I'd also like to mention that while I usually lack any attention span whatsoever for these sorts of games...somehow, I have no problem whatsoever sitting through these games and loving them. Really, no one can beat cuboy. No one. NO ONE!!!!!!

Developer response from ediblecastle

thats good to hear

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 27, 2012

Rating: 77

Oh and for people who are tone deaf like me: keep in mind that each tone statue only gets used once in the combination for copying the guards whistle. *spoiler* if you still can't hear it (it took me forever, and the guide just tells you to enter the tone) the order is: purple yellow black, green orange white. I had a devil of a time differentiating between the tones personally.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 27, 2012

Rating: 1

I love cuboy. I still find myself telling my kittehs that I'm going to donate their whiskers to charity from the first one. Also, I rather enjoyed spitting at babies.

Raze 2

Play Raze 2

Jan. 27, 2012

Rating: 6

Wow, this game exceeds at making me angry. Especially in the alien campaign. Llet's tally this up. The teams are uneven stacked against me; everything is pretty expensive so I've just barely bought a new starting pistol and uzi replacement when all the bots have every powerful gun they could want; one of the bots not only is pretty tough to begin with, but HE GETS TO USE 3 (katana, adrenaline shot, and emergency heal) abilities, as compared to everyone else's one. I mean, making then difficult is one thing. Intentionally bending the rules and letting them do things that aren't possible for everyone else is just annoying; then, on top of it, my teammates seem to be actively working against me. I reduce that douche with the adrenaline's health to one, and he manages to run by both my teammates without being touched, not to mention when they take my powerups when they don't need them, waste them, and/or take the flag and just run around with it...

Hands of War Tower Defense

Play Hands of War Tower Defense

Jan. 27, 2012

Rating: 3

And yes, I've answered my own question; the divide challenge does, in fact, require double enemies, double health, and +30 waves. I just figured I'd mention that since originally I was clueless as to what exactly I had to do to reach 250k damage, and ended up going through a bunch of lower difficulties before I finally went with the above. Really, the challenge should just be worded differently or should just straight up say what settings you have to have it on since ultimately there's no really any other way to do it anyways. Unless if overkill damage counts? I don't know.

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