"When consumed, this berry instantly restores 50 of your precious mana points. It also causes severe diarrhea, nausea, hallucinations, and malignant tumours, but that's no relevant." You're right, a tumour ain't that bad. Rub some dirt on it, it'll be fine.
FYI, first two levels, no survivors. Also, in some areas, if you miss a gun, you gotta wait about two levels later to find it. Also, for some really stupid reason, you cant take extra radios or fuel cans (for the traps) with you. And... there are only three survivors. Minus you. And the guy who flies the fighter in the airstrike. And... uh... Larry King (He will NEVER die). *NOTE* Larry King not in-game.
Cheese: Part of a big gray blob's healthy diet. Along with mice, cats, policemen, horses... Also, I love how, when you are large enough to eat them, the police cars look like they are going to ram you until they are a few feet away, then decide "Oh, crap, maybe this isn't a great idea," and swerve. And when I ate the skyscrapers, I pictured eating the headquarters of AIG.
Wow. I thought that this was an awesome game, and apparently mostly everyone has the same opinion. I'm almost compelled to state something that is definitively wrong with the game, because it is too perfect. Trouble is, I can't find anything bad about the game.
Just so eveyone knows: On normal and hard, the enemies can shoot farther than you can see. So dont leave your guys in the middle of a long hallway; set them behind corners. Also, when moving, make sure that you can run behind cover in case you do find a monster, or have at least five moves to fire (it takes 3-5 shots to kill a monster, usually 4, and if you're unlucky, 6) Also, on hard, remember that monsters can move 4 spaces per turn, and have a range of 3-4 (3 in the first few levels, and 4 later). Also, i'm not sure, but in hard (maybe the other difficulties, too) if you lose the green guy, you lose (he's sort of like the commander, I guess.) Finally, The blue guy seems to do more damage than all of the others, and I've never needed more than 4 shots to kill a monster with him, and he often only needs 3.
For everyone whose trying to get the hard badge, this tip might help: The sooner you double-jump after your initial jump, the higher you will go. So, if you double-tap the up arrow as quickly as you can, you will be vaulted to the ceiling. If you jump, then wait until you are at the peak of your jump to press up again, the double-jump will be barely noticeable. This helped me a lot with the police car.
Is it wierd that I beat the game at level 8? I read BartanSpartan's comment and thought "Wait a minute, what triple strike skill?" Anyways, I used a rogue/mage team, if anyone wants to try what I did. 2/5, because the game was short, easy (by which I mean tedious), and pretty boring after the second boss.
I really enjoyed this game. The only problem with is is that I couldn't always tell what was an obstacle and what wasn't. I died 3 times to the hanging branch before I realized why I was dying. Maybe I'm just stupid, but stupid people like me are all the more reason to throw in a quick instructions tab. Other than that, great game.
Bayne420, no, wave 20 (final wave) is possible. I know because I beat it. Sure i was an inch from losing (by which i mean the bar showing the HP remaining was so thin I couldn't actually see it, rofl) but it is possible. The key is to wait a little before attacking, so that you make the full use of the chain. Also, don't bother shooting the individual troops. The mini-coil will take care of them. Save you energy for the takes and UFNs (Unidentified Flying Nazis) unless the troops are beginning to swamp you mini-coil.
I really enjoy this game, although the pause penalty is kinda stupid. Just make the screen go dark when you pause so that people can't plan their path, instead of deducting points.
Once upon a time... okay, that phrase is getting on my nerves. I locked everyone in the cage and killed them. Now time for my maniacal cackle. MWAHAHAHAHAHAHA!!!!! MWAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!
It's more afraid of you than you are of it... possibly. If it's not, well... you won't be around long enough to complain about the horrible advice I gave you.
Its a nice game, but it is missing way too many elements to be great. Give us more options of ships; don't force us to make do with just one. Give us more weapons, a larger upgrade range for ship stats, etc. I like TXLimey's idea of a power/energy meter. I also like Purehope20's idea of becoming a pirate, or at least having career paths/classes. If you've ever played Project Diaspora, try to get some elements to mirror that game (For anyone that wants to know, PD is a downloaded F2P MMO space-trading game much like this one. It's pretty old, but its fun.) Just do anything you can to keep players interested. I didn't feel any drive to continue this game. It's fun at first, and its a great idea, but you really should put some more work into it. 3/5
Just FYI, on his website, Ben said that he wasn't going to do anything more with this. So if you're wondering about what some weps do (because they don't have description) you need to find a guide online; Ben isn't going to finish them. He also said that he wanted to make a new Multiplayer Starfighter, but it wasn't at the top of his to-do list. So keep your fingers crossed.
It would be better with difficulty settings. Also, just get the robot to shut up. Its just annoying. Basically, this is like any other chess game, but without special moves, like castling. 2/5
I liked the game... sorta. Too glitchy, though. The minotaur boss sometimes just twirls his sword a bunch and shoves you into the spikes. The final boss, Valdeer, is next to impossible, and he would be if he attacked more. Half of his attacks can throw you of the fighting platform and into a spike pit.