Decided to play this again after a year of recovering from the stress and misses. This time I managed to get a Tier 2 result for the first time ever. Behold, XarisD, the Remarkably FABULOUS! I actually started off with all the charisma perks and then the game railroaded me into doing magey mage things. Turns out I was doing far more damage with magic attacks than weapon attacks, especially once I learned expose. I managed to clear "The Road To Hell" and, another first, unlocked "Entering Hell" at the very top. I always wondered how to get those dungeons! Anyway, still love the game despite the tediousness. See you again next year!
Well, as per usual I played a very long, awkwardly controlled platform game and got the final item for the final guy... and of course he won't take it, meaning all that time I just spent doing this was rather pointless. No badge, wasn't too fun, just not worth it. But on the other hand I'm glad my childhood taught me the tried-and-true method "In a slidey platformer, always take the path of most resistance. The mechanics creator is counting on you to submit yourself to torture if you really want to get anywhere."
Mandatory PvP in dungeons now, with a Woodoo Witch in every group that can now block, save throw, and still turn my units into marsh snakes for the entire battle...? Who thought this would be a good idea? I was already having enough trouble before. I was skipping PvP fights because there's no speed up, no auto-fight, no fast forward, and no surrender button or anything like that; and I didn't feel like watching my stuff get beat anymore because it'd become a useless snake in the first round. I'm done, fellas. This isn't working out for me.
I just found out today that this game is almost 100% a clone of "Lies of Astaroth", which you can find on Facebook. I'm really disappointed by that because it means I'm playing a plagerized game. The only real difference is the card names + images and the story mode. The powers are the same, the health and damage are tweaked slightly, the events, payment plan, bonuses, everything; Exact copy by the numbers. It's disappointing because... well... I was enjoying it. I didn't realize it'd been stolen and repainted.
Been playing for almost a week now and the biggest impression I've gotten is "Why did I upgrade my forest cards?" The game is clearly anti-forest for most of the stages. What's really sick is the stages where you have to have 4 or more forest cards but the opponent has explosion, torch, and another anti-forest rune. I wish I had a reset button that also gave me back all those gems and gold to try again. I know I can feed my Forest cards to another domain, but Forest is actually really good in the Arena. My other thing is the mining and the events: they need balancing. When one player can kill the event monster in less than 5 minutes in, that's a problem. The mines are the same way - it lets you go in at 20, but there's literally no mines you can take at 20, no matter what you've got in your deck. It shouldn't be a daily quest, nor should acquiring a 4 star card. Make them more practical, like clearing a tower and exploring X times. Other than that I'm enjoying the game.
Oh wow. You know, I know I had my complaints with this game and some of the design decisions, but I never wanted them to go bankrupt. The game itself wasn't terrible - on the contrary, it was very challenging. The RNG showed you its full, unrelenting hatred. But it was still fun. It was fun because with the very next draw you could get wiped out... or pull a major coup and win all the glory. So.... yeah. Sucks to hear about this going out the way it has. It's still better than 70% of the Korean Copycat games that are all over the place these days.
Interesting game. More fun than most of the TCGs I've played on Kongregate. But I must know - why the Energy system? Is it to throttle down the growth of players for the obligatory PvP element? Is it controls to prevent people from playing the game too long for their personal well-being? What was the rationale behind this decision? Aside from getting money, it's a forgone conclusion and I'm looking to see if there's any other reason instead.
"Who the Hell is payin' 95$ for an empty Dirty Can?" --Probably the same idiot that authorized the use of atomic bombs for blast mining near a populated area. And that same guy is probably buying all the radiated gold I've been selling.
That was pretty interesting, but... this isn't a comment against the creator personally, but what's with all the suicidal depression at the end of games from this era? I hope the creators of these things are still alive and doing well, but man... when I was taking psychology, stuff like this was a cry for help, y'know?
Making random art stuff is one out of many ways to discuss the things that make you uncomfortable - and being able to feel comfortable discussing these uncomfortable things is a good way to come to understand them, and eventually, to move past them (for example, consider talk therapy). So rather than sad art being a cry for help, I believe it's more of a sign that a person is, at least on some subconscious level, already responding to their own internal dilemmas. So it's a good thing, if you ask me!
...Or maybe I'm actually doing some weird mental backflips to justify my own erratic behavior - who knows?
That was a really fun adventure and I enjoyed my time playing it. There were some parts where it was just tedious, like travelling for 8-15 days in some places, but that was really the only downside. The rest of it was fun and very pokemon-esque to me. 10/10, would play again!
I first played this game in 2011. It was fun, but hard to win because you have such a short time limit. In 2016, I have finally gotten the hard badge. I can now retire and enjoy my big ass boat. Good luck, everybody!
"Tap on the.." Stop right there, Tablet Scum! You can go to jail or pay the fine, but I am not sampling your wares. For all I know you're yet another thieving Khajiit promising wares for coin and having no wares at all. In other words, I'm saying this is not a game, it is a pretty cash grab with no substance which Kong has decided to advertise over games that are playable and fun.
Me: -clicks on what looks like might be an interesting game.... first thing seen is "BUY GOLD"- Aww, fer the love of freaking viking space kittens, WHY???
O.... okay, you know what? 5/5. Seriously, this was an enjoyable scavenger hunt type game. The answers to all the puzzles are findable in the game if you just look around a bit and notice the little details, like the wrapping paper and the stockings. Figure out what to do with them and you're going to go far. The ending is hypnotic. Thanks for this.
"The Galaxy was eclipsed today and we all now live inside the belly of a cosmic space worm. Apparently this all started in the North Pole when Santa Claus gave a crappy present to some guy, and he unleashed a space worm into the frozen ground where it then proceeded to devour elves, reindeer, bunnies, yeti, sleighs, bombs, zeppelins, and flying spaghetti monsters until it grew to its now present size. Have a pleasant day, folks, and Merry Christmas."
Well, it was fun until the Admiral Strikes Back in which I have to stay in a very tiny blue circle while massive battlecruisers slam themselves into my sloop and send me flying for many nautical miles until I somehow skid to a stop. At that point I stopped having fun and decided to move on. I enjoyed the first game and I started to enjoy this one... but it needs to be less "flingy".
Making random art stuff is one out of many ways to discuss the things that make you uncomfortable - and being able to feel comfortable discussing these uncomfortable things is a good way to come to understand them, and eventually, to move past them (for example, consider talk therapy). So rather than sad art being a cry for help, I believe it's more of a sign that a person is, at least on some subconscious level, already responding to their own internal dilemmas. So it's a good thing, if you ask me! ...Or maybe I'm actually doing some weird mental backflips to justify my own erratic behavior - who knows?