This is getting redonkulous. Someone mentioned Braineria, and I'm afraid that might have spawned yet another iteration of this. Imagine, if you will, brains with ketchup, two cherries, a handful of chocolate chips, with blueberry syrup. They also want a large drink, two orders of popcorn, and six waffles with it. If you don't get it all done while juggling six other orders in less than 2 minutes after the zombie customer has entered the store, you're not getting your full price for your sale because Papa Louie don't care.
Ugh.... glad I already had this one from when they did it four months ago, and then two months before that, and then three months before then... I like it when games I haven't played are badge of the day. Especially when they're not just variations of the same one, like the Papa games or this. I've come across some stuff I would have never thought to try and that's really what this BotD started off as. A way to advertise for all the non-multiplayer cash grabs and non-idle games on Kong.
I was having a lot of fun. Things were a breeze, I was getting good draws, my warriors were warring mightily and with great vigor... until I ran across Captain "Pulls Beholder Swarms Out Of His Ass" Tribal Elder guy. Then it went downhill from there. I managed to beat him, but... yeah. It's problematic when hordes of beholders come rushing at you and one-shotting even your Barbarians and Iron Golems like they're fresh skeletons. Still, I enjoyed it as I do all Arkandia-based games, so... 5/5 :)
Oh, I did your badge of the day, Louie. I did it and I feel nauseated for having done so. How dare you torment diabetics with the highest carbohydrate foods just for a badge of the day?! But also, these games really aren't fun. The first time around trying to juggle constant customers, slow cooking items with fast cooking items, customers who are in quite a hurry all the time, and a build action that precludes anything but panther-like reflexes... I'm sorry. It was not worth six games that were the same thing with only slightly different sprites.
A pleasant remake of "Raid on Bungling Bay" from the C64 days. The nostalgia was great as I used to play that game for hours. This can be considered an update to an old classic. 5/5
Man... all the things this bloke has to go through just to get on his date is so true to real life. If ladies would be more appreciative of all the sewers we climb through scrounging pounds and all the fish birds we have to jump on and all the police in our house shooting at us while we try to get toothpaste from one side of the compound and a toothbrush from the other... well.... we would all get along a lot better, I tell you!
Guys, when you break up with a girl, it's okay. You don't have to make a minimalist game to talk about your feelings. It's something almost all guys have gone through in their lives, you can just talk to someone and work it out. I promise.
Spent a week away, bought 50 moon shoe investments with the 141.38 decillion moon dollars I'd saved up. See you again next week to maybe buy 1 giant laser or something. Seriously, make the Moon more playable already! Start by eliminating the massive gap of upgrades between Sextillion and Nonillion and a lot of people will be happy. This can be done by making investments actually have a return, rather than almost everything just being a money pit.
I've not figured out who this game is for, exactly, other than people with more money than time and a rabid love for all things having the heading "Game of Thrones". The artwork is well done, yes. The writing is good quality. The gameplay is severely lacking. Yes, I could just give up some real money to buy the materials I need to do anything with my town, or I can just keep logging in twice a day to collect my silver, buy my sworn swords, and then just go through the story using them. Whoever made this game banked on the fact that people are impatient, and expected this thing to be so wildly popular that everyone would do Alliance stuff, hence why so many quests require interaction with other players. And look! PvP! That's never been done before in an online game, right?? Ugh. This is terrible. I don't even want to watch the show after this experience.
Giving Super Mutant Overlords grenades was a ridiculous idea, almost as ridiculous as giving Super Zombie Trolls grenades. It's bad enough they're all Macho Man Randy Savage with their endless elbow dropping, but then there's the movement glitch to deal with that makes the dude stumble even when not threatened. Finally, the crashing on Massacre... really? That was necessary to leave in and not patch? C'mon, FlyAnvil! I know you know what you're doing. Fix the bugs. You can leave the explosives, I suppose. Just hard to dodge with the massive splash range.
Sorcery Quest 2 would be a fantastic concept and I'd definitely play it. I would play it for a long time if it weren't half as grindy as this one. I understand the whole deal of making the game last a while, but there's better ways of doing it than making it take forever to get gold just to buy the gear you need to kill the monsters in the area that you need for experience so you can level. The whole thing was very grindy, and didn't get better as the prevalence of gold thief monsters came up around Paladia.
Next game: faster gold accumulation, exp accumulation is fine in this one, and less emphasis on tokens. Having a premium shop is fine, but looting monsters is a staple of RPG games - if you can't loot, you can't have maximum enjoyment and your player base isn't going to be as large as it could be. Use premium keys for optional upgraded loot and you've got a winner of an idea.
Been playing the expansion for a week now, and finally got to 2.2 million space angels. First impressions: Slow! Much slower than the original. Only two things really seem to make money, but the thing to remember is that 10x-100x of everything is vital for a successful take-off. Once you've got 100 of everything the game picks up dramatically and becomes way more fun and familiar. It's getting that grind out of the way. But hey, a juggernaut doesn't start at 160mph. It starts at 0. And so do you. It seems like a huge leap to grab that Sextillion rung on the upgrades, but once you get there it's worth it. After that, you start cranking the cash and upgrades on a routine basis.
So after copying a number of suggested decks, I stand by my statement that the game is weighted in the CPU's favor. Sheer luck is the only reason I finished the badge. By the way, Firecell? It doesn't work as advertised. Not one false god match was won. In fact, it lost me 37 games despite a clear understanding of the strategy and the precise build. Maybe you've come to love fighting grav-fire-time CPUs that have a chance of 'randomly' spawning, and unfailingly have the quanta to destroy every pillar and shield you produce while insta-killing any creatures you dare bring out while it scarabs you to death. That's been the case literally 7 out of 10 games that's happened just this hour. The other 3 were a freeze-aether-entropy and two air-fire-time. Guess which 3 I won? Look, I understand. You've been playing this thing for a long time. You love it, it's your baby. I don't fault you for your devotion. You just have good luck, and I apparently don't.
This game is terrible. Way too heavily weighted on the RNG god, while being weighted poorly for progression, and way too prone to computer jackpot streaks and mana screwing. It's good points are that the summons aren't too hard to get ahold of, unlike some games where they torture you to death trying to get a good card out. Basic cards are pretty useful for a change, which is good because that's usually all you'll end up getting if you don't get mana gain cards instead. By the time any combo you're hoping for shows up the enemy is either dead or has you dead to rights because he's reverse timed you, parallel universed you, or just put so many poison counters on you that you have no hope. If the points weren't so slowly gained (and quickly lost) this would have more motivation as you're being rewarded for your time. 2009's badge will not be completed.
Kong really needs to add a "Depressing" tag to these things. I was in a pretty good mood until I played this. Now I just want to be miserable and think about every little mistake I've ever made in my life.
Okay, this was just freaking insane.... but you know what? I had a crap ton of fun playing it! Yep, 5 out of 5 just because I had a ridiculous amount of fun. The only thing that could have made it better was to steal the helicopter that kept trying to drop bombs on me.
This game is fun when you play it once, but I'll see, maybe I'll try to make a RS sequel.