Great game. Awesome music and character art, and gosh darn it if that unmoving 8-bit wolf sprite isn't just the cutest! These little interactive story games always feel so heartwarming, although this one on the first playthrough certainly felt more harrowing.
Love the game again! Great just like the last one. One teeny tiny suggestion, the "holding vines" animation while moving side to side was pretty static, and the majority of the character looked like she wasn't moving. However I want to say I love how the character's hair is down when she's on the rising edge of a jump but up when she's falling. Oh, and at the very end of Guiding Light, on the rising platforms if you keep jumping the platform will slowly get pushed off the tracks to the side. Didn't affect me much, but seemed indicative of a larger bug.
I love the aspect of trying to maximize the amount of open spaces for production, and figuring out when to connect with roads and when to place new storage. I agree with Nogginlima, being able to save configurations would massively improve that aspect of gameplay. Great game!
The presents really hold the game back a bit as currency seeing as they do not at all scale with the levels, in fact many later levels with santa being the only source of presents give you basically nothing as far as usefulness goes. Should've made them come out of all floes at all stages (so even big ones splitting apart), and stages of santa so that you don't get stuck trying a level and getting no reward, even if just a trickle of a real victory. You could've also just scaled the amount/value inside later levels
Amazing game, you definitely succeed on making the player keep moving and get up that murderous momentum. The variety of skills and abilities to use makes it constantly feel fresh and like I always have a new and exciting option
It'd be cool if hitting down also activated your ability in these games. That way you could play with one hand. Source: Guy trying to eat popcorn while playing flash games
Lol the fact that some units' upgrades don't even get real new names. Like, "fire mage 2"? You couldn't have called him like, "inferno mage" or "lava priest" or something? Not a bad groundwork for a game, but a lot of much needed improvements (basically everything TakashiKurorai said)
Small typo on BOOrian's opening dialogue, he says "I if only I could stomach the taste of vegetables", but the first "I" shouldn't be there. Looks like a charming game so far! Loving the music and aesthetics. Oh, also if you inspect by the tracks at the top left of the map it reveals an untextured part where they just cut off
Dang, the music does an amazing job of getting you in the right mood to play this game. Liked it a lot more than the first, a bunch more puzzle-y mechanics that made you really think, and they were a lot clearer and easier to understand too (not meaning the puzzles were overly easy, though)
Starts becoming actual puzzles when the rotating blocks are introduced. Before that, you can pretty much just turn your brain off and try out random blocks until stuff moves
Pretty weird how the alien isn't really doing all the killing, you're just moving oranges and knives and everything with... the power of plot I guess? I get that it's a point-and-click game motif, but when you're trying to make it about this scary monster killing everyone it doesn't really work
Ok the music in this game is actually banging. Especially the later levels (winter games and its offshoots). Love these games and I'll always keep coming back to them
Dang this is addicting. I second velocrafter's point about controlling with numbers, there were definitely times where having to press two keys to move was a detriment
Love this game. I feel like each installation excels in various areas. The second is more of a puzzle game, while the third one has some more complicated physics and cool arenas, but this one has the perfect second-to-second quick thinking and reactions and great intuitive levels and controls. I'll always be coming back to this one