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The King's League: Odyssey

Play The King's League: Odyssey

Apr. 07, 2019

Rating: 4

Always love coming back to the game that got me onto Kong in the first place! Still super fun every time I play

Pixels Filling Squares 3.0

Play Pixels Filling Squares 3.0

Apr. 07, 2019

Rating: 5

Wish you could browse other challenges while currently doing one. It would also be nice to see what skill a challenge will unlock before actually completing it, so I don't waste my time with a skill that's irrelevant to me for the forseeable future.

DJManiax

Play DJManiax

Apr. 06, 2019

Rating: 15

The whole "bar moves at whatever speed it wants" sort of ruins this game. If you want the notes to be right after one another, you should have just put them closer together. And the same for slower ones. Things like the bar completely stopping and then randomly starting up again take away the actual skill that you could be building up and just make it stupid random memorization. And the parts where the bar doesn't even move at all but just teleports ahead by itself!? I mean come on some things in a game need to remain constants. That's not even mentioning the fact that notes at different heights don't actually stay at the right height, which is supposed to be the indicator of what key to press.

MoneySeize

Play MoneySeize

Apr. 04, 2019

Rating: 3

Dear god that was quite the time. I LOVE that the very first level has a secret level in it, which has a secret level in IT, which has another secret level in it!! Now that's what I call dedication to the trope

Life in the Static

Play Life in the Static

Mar. 31, 2019

Rating: 4

Cool game, fantastic sound design. My only complaint would be that the character seems to static (no pun intended) while moving. By walking up against a wall I could see that he does bob up and down a little, but it's too minor to even see when moving normally, especially for such a quick character. Other than that pretty fantastic, nice job.

Temple of the Four Serpents

Play Temple of the Four Serpents

Mar. 31, 2019

Rating: 6

Well, this was an incredibly pleasant surprise! This reminds me of some real old real good zelda dungeons with their interconnectedness in all the best ways, with awesomely intuitive mechanics and great art for communicating things to the player (love the elevator across the two rooms), and some very nice level design concepts like introducing several basic ideas early in a stage and then combining them in increasingly complex ways to test the player. I might have decreased the hearts to 2, or even 1 but that difficulty is something I'm sure you thought long and hard about and came to your own decision on. Only critique is that on the moving arrow-shooting blocks, they sometimes shoot arrows through the edge of blocks in what I'd say is too close to be good (top-left stage particularly for this one). Amazing game 5/5, can't wait to see what comes next!

Meat Boy (map pack)

Play Meat Boy (map pack)

Mar. 25, 2019

Rating: 4

Is it just me or do the cannons and stuff not reset their cycles when you respawn? I keep having to change my timing at the beginning of levels that start with cannons (which shouldn't have been included if this is actually the case) and it makes it so much harder and sometimes straight up impossible

Meat Boy (map pack)

Play Meat Boy (map pack)

Mar. 23, 2019

Rating: 4

Wow this was really good, they should make a newer version

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Mar. 23, 2019

Rating: 1

Yeah, after messing around some more and doing a lot more of the puzzles, I've come to understand a bit more of how it works. Where I had the whites was just a stand-in to check if it would work (which it should have). It took me a while to realize that the checker also takes x-ed out squares into account. The more I think about designing the checker from a programming standpoint, the more horrifying a task it seems as you've got to worry about the current solution seeming valid but also leaving enough spaces remaining but trying not to just give it away to the player and also remembering white spaces and knowing which one to gray out if you just fill in like 1 blue in a column full of 1 1 1 1 1, and agh I can't believe it works at all.

Developer response from MoonberryStudios

Yeah, I'm not sure how it works either... The other half of the team (the smart half) explained it to me at some point but I'm still convinced it involves black magic. XD On the bright side, she tells me that the new version is done in a completely different way and this particular bug should be gone.

Meat Boy

Play Meat Boy

Mar. 20, 2019

Rating: 2

I still love that they straight up just didn't draw an edge for some levels and let the black screen be the wall

circloO 2

Play circloO 2

Mar. 20, 2019

Rating: 1

I'd say this game could use an impossible badge. As it is the hard badge is the 4th least awarded badge on Kongregate, although that's likely in part due to the age. Maybe a time of something like 22 minutes? Although that's sounding pretty like actually impossible. I dunno, it's definitely not anywhere near as difficult and/or time consuming as the #2 least awarded, held by beam ball's impossible badge (god was that hard). #1 from what I can tell is just an unpopular game's hard badge, I tried it out and lag was unbearable.

colourPod 2: dimensionPod

Play colourPod 2: dimensionPod

Mar. 19, 2019

Rating: -2

God aura mission didn't work for me, and that was a massive pain to do

Witch Hunt

Play Witch Hunt

Mar. 19, 2019

Rating: 2

SataiDelenn it works perfectly fine for me, check your computer. Maybe try a different browser? I'm on chrome

The Necronomicon

Play The Necronomicon

Mar. 16, 2019

Rating: 2

How opponents will put down a card reacting to the card you're also putting down is infuriating. Like, they'll have no taint and I'll be putting down a card that gives them taint, and yet magically they'll know to play their card that removes their taint

Utopian Mining

Play Utopian Mining

Mar. 14, 2019

Rating: 2

The whole "store just eats your cash" thing has always been the worst part of this game. Still love it though

Focus

Play Focus

Mar. 14, 2019

Rating: 4

Wow that was a surprisingly doable impossible badge. Still wasn't sure what or if the different color ships meant by the end

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Mar. 10, 2019

Rating: 2

the plus levels' indicators on the side (dim when you have the corresponding color in the same number indicated) doesn't always work correctly. I'm currently looking at a puzzle where I have in one column two separated single blue dots, and there are two consecutive blue 1s in the indicator up top but they don't dim. I took two screenshots, with the other indicated colors filled in at random, in a valid solution for the column just not necessarily for the whole board (after all the indicators should work on a by-column basis). In any case, the only way the indicator dims is to actually move the blue OFF the correct position, and move it elsewhere for some reason. Here's the screenshot with blue in the correct spot (indicators not dimmed): https://imgur.com/g4PN1LX And here's the one with one of the blue moved to an incorrect spot (still correct for the column though) (indicators dimmed): https://imgur.com/OnXf6nW

Developer response from MoonberryStudios

Cheers for the detailed write-up with screenshots! We'll look into it.

10 is Again

Play 10 is Again

Mar. 10, 2019

Rating: 2

Agh I was 47 levels through and it lost all my progress overnight

hitBox

Play hitBox

Mar. 08, 2019

Rating: 2

Neat game, always love to see people innovating with an interesting new mechanic

Electric Box 2

Play Electric Box 2

Mar. 08, 2019

Rating: 0

what happened to all the mobile levels? None of them load for me anymore

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