Due to numerous assassins and hitmans hired by angry players, I reworked the spawning system.
If you have Caps Lock enabled, you'll be able to spawn multiple objects. Otherwise, "interact" will kick in after the first object spawned.
@icecreamman3, sharp objects affect ragdolls differently to add some realism, but other than that, breaking should work the same as before. Previously ragdolls just exploded to pulp when you touched ragdoll in the leg with a sword, now you have to swing it a bit harder. Also didn't do anything to firerate of weapons.
The console is mainly to speed up my job when making new items and stuff. Adding a console command is faster than adding menu items. And should the new item fail in some way, I don't have to remove traces of it from several places. I'll make documentation for it, if I ever upgrade it to be actually useful for the general public.
@kilomania, besides possible inspiration, Mutilate-a-Doll has nothing to do with Interactive Buddy. Totally different stuff.
@bansheeflyer, you can cut joints with ctrl.
@0pticThunder, ESC for save menu.
Me and a group of betatesters are working hard on a HUGE update. Including ~20 new melee weapons, exploding ragdolls, loads of bugfixes, and more! Brace for impact when 500000 plays is reached... (if it's done by then)
@andrexs1999, "0." equals "0", so the game is paused when you enter that in. Press P to start things running again. The unpause text doesn't seem to be appearing, I'll fix that in the next update.
@100Rads, Aperture Science, Inc. wouldn't let me take a look at their portal gun design so I wasn't able to make portals safe enough for organic matter to pass through undamaged.