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Mutilate-a-doll

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Mar. 02, 2011

Rating: 9

Added portals. Check the forum thread for info.

Mutilate-a-doll

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Feb. 28, 2011

Rating: 6

@jshalabaso, I changed it to be more general. Shift+arrow key to select the object under mouse, then arrowkeys to move it. There have been quite a bit of updates since that changelog, so things may have changed. Changelogs get old pretty fast.

Mutilate-a-doll

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Feb. 25, 2011

Rating: 93

Open bottom menu, set Water to something between 0 and 600.

Mutilate-a-doll

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Feb. 23, 2011

Rating: 4

Though it's a lot more pleasant to read a well-laid forum posts compared to a wall of text in a comment, I still read both equally.

Mutilate-a-doll

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Feb. 23, 2011

Rating: 4

Water is composed of loads of tiny particles, and the physics engine doesn't like large amounts of objects that much. There is a script called Buoyancy that mocks water though, I'll give it a shot at some point.

Mutilate-a-doll

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Feb. 22, 2011

Rating: 5

@meowingtime, you can see your (and others') creations in your (their) profile: "'s Game Contributions". @tyleret20, if I didn't accept and execute suggestions, this game wouldn't probably gotten past 10k plays yet. There were like five objects and the doll when I first released this... @OneForgotten, bombs spawn so fast they'd immediately touch each other and explode. It was like that originally but turned out to be too much of a hassle to spawn several bombs properly.

Mutilate-a-doll

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Feb. 20, 2011

Rating: 5

@100Rads, Mutilate-a-Doll is exclusive to Kongregate and is not distributed in any other way. Also, if you have a suggestion for means of adjusting the strength, let me know. Making a separate textbox just for the engine would be fairly unpractical.

Mutilate-a-doll

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Feb. 19, 2011

Rating: 22

Added a few new weapons. http://www.kongregate.com/forums/3-general-gaming/topics/124600-mutilate-a-doll-official-thread?page=13#posts-3190974

Mutilate-a-doll

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Feb. 19, 2011

Rating: 5

Comments that start with "eN", and are preceeded with random-looking series of symbols are NOT spam - They are savelines. Though pretty much outdated since Content Sharing, it still doesn't mean they should be rated down just because you're too lazy to copypaste. HappyClaymore's string-save in the commentbelow this one, for example, is brilliant in my opinion.

Mutilate-a-doll

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Feb. 17, 2011

Rating: 5

@omega_luigi, there are no scheduled updates. I make stuff when someone suggests something feasible or finds a bug, and when I have the time.

Mutilate-a-doll

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Feb. 15, 2011

Rating: 5

Uploaded the exactly same version as before. It seems to work now... Weird stuff.

Mutilate-a-doll

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Feb. 15, 2011

Rating: 6

It works fine locally and on my ftp, only hangs on Kongregate. No idea what's going on.

Mutilate-a-doll

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Feb. 14, 2011

Rating: 3

@imnottellingyou, shift+arrowkey to select the movable object. You can move any object you want now.

Mutilate-a-doll

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Feb. 14, 2011

Rating: 9

You can now control the object of your choosing with arrow keys. Press shift+(any arrow key) while your mouse is on top of something and it will be selected (and turn yellow so you can identify it easier). After that, use arrow keys to move it around.

Mutilate-a-doll

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Feb. 13, 2011

Rating: 7

Fixed stuff being destroyed by itself. You can still destroy complex objects by manually cutting them.

Mutilate-a-doll

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Feb. 07, 2011

Rating: 3

@Mostaccioli, keymapping is not possible yet. Try if backspace works, added it as an alternative.

Mutilate-a-doll

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Feb. 07, 2011

Rating: 4

Press Enter to get list of keys to press.

Mutilate-a-doll

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Feb. 06, 2011

Rating: 2

Object limit doesn't actually limit real objects, blood and shrapnel only (as they are responsible for most of the lag, thanks to huge quantities and tiny size).

Mutilate-a-doll

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Feb. 06, 2011

Rating: 4

@10666, tried pressing P? Worlds are loaded paused, and it says "Press P to unpause." on the screen if the game is paused.

Mutilate-a-doll

Play Mutilate-a-doll

Feb. 06, 2011

Rating: 5

Resizing & rotating works while paused, there were some problems with resizing runtime anyways.

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