@jshalabaso, I changed it to be more general. Shift+arrow key to select the object under mouse, then arrowkeys to move it. There have been quite a bit of updates since that changelog, so things may have changed. Changelogs get old pretty fast.
Water is composed of loads of tiny particles, and the physics engine doesn't like large amounts of objects that much.
There is a script called Buoyancy that mocks water though, I'll give it a shot at some point.
@meowingtime, you can see your (and others') creations in your (their) profile: "'s Game Contributions".
@tyleret20, if I didn't accept and execute suggestions, this game wouldn't probably gotten past 10k plays yet. There were like five objects and the doll when I first released this...
@OneForgotten, bombs spawn so fast they'd immediately touch each other and explode. It was like that originally but turned out to be too much of a hassle to spawn several bombs properly.
@100Rads, Mutilate-a-Doll is exclusive to Kongregate and is not distributed in any other way. Also, if you have a suggestion for means of adjusting the strength, let me know. Making a separate textbox just for the engine would be fairly unpractical.
Comments that start with "eN", and are preceeded with random-looking series of symbols are NOT spam - They are savelines. Though pretty much outdated since Content Sharing, it still doesn't mean they should be rated down just because you're too lazy to copypaste. HappyClaymore's string-save in the commentbelow this one, for example, is brilliant in my opinion.
You can now control the object of your choosing with arrow keys. Press shift+(any arrow key) while your mouse is on top of something and it will be selected (and turn yellow so you can identify it easier). After that, use arrow keys to move it around.
Object limit doesn't actually limit real objects, blood and shrapnel only (as they are responsible for most of the lag, thanks to huge quantities and tiny size).